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Posted

One more...

 

It would be great if fuze could be changed or programed in mission editor/mission planning.

 

For example, instead using INV page to define HOF CBU altitude, which is not completly reallistic, to use this dialog box to define HOF, RPM and that kind of things.

 

It could be used also to change between M904/905 and FMU113 fuzes in dumb bombs as well, if the dumb bombs fuzes would be modelled further on.

 

Maybe the ability to change fuze setting in-flight can be retained and get active via .lua or something.

 

Regards!



Posted

It's what makes the bomb go bang. ;)

 

Different types of fuze makes the weapons detonate in different ways. For example you can have airburst, impact and timed fuzes. Often you'll find dumb bombs with different fuze types loaded on to the an aircraft to allow the pilot multiple options depending on the target.

 

 

Posted

can you give me some mk-82 airburst profile setting ?

 

Airburst fuzes are not modelled currently, hence the thread.

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Posted

Oh, and IIRC, GBU laser codes are set up on ground as well, and they are not changeable in flight (but you still can change TGP laser code though). Another one to include in the mission editor/planning.

 

Regards!



Posted

Most of the weapons settings currently adjusted via the inventory page can only be set on the weapons by ground crew in reality.

 

 

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