brydling Posted November 30, 2011 Author Posted November 30, 2011 (edited) Hi Niclas. A quiz, do you know how many of your controllers can a PC recognize ? (win7 in this case) Do DCS 10C have the same limit ? Cheers Gus Hi Gus! I don't know actually. There is no limitation in the controller itself, so it would be a Windows limitation. I have tested 2x B256A13, HOTAS WH (throttle and stick), Saitek rudder pedals and HOTAS Cougar all attached at once, so 8 controllers should be no problem (4x B256A13). It's been tested with DCS A-10C (except maybe I didn't have the Cougar attached then). Edited November 30, 2011 by brydling Digital-to-Synchro converter for interfacing real aircraft instruments - Thread Check out my High Input Count Joystick Controller for cockpit builders, with support for 248 switches, 2 POV hats and 13 analog axes. Over 60 units sold. - B256A13 www.novelair.com - The world's most realistic flight simulators of the J35J Draken and the AJS37 Viggen.
Sokol1_br Posted November 30, 2011 Posted November 30, 2011 (edited) I remember Peter Dawson (FSUIPC) say i some forum that Windows limit is 16 controllers. JoyToKey (keymapper soft) alow create 16 "virtual" joysticks. But some sims have own limits: http://simhq.com/forum/ubbthreads.php/topics/3139352/Master_list_sims_with_multiple.html#Post3139352 Sokol1 Edited November 30, 2011 by Sokol1_br
brydling Posted November 30, 2011 Author Posted November 30, 2011 Thank you for that information! Digital-to-Synchro converter for interfacing real aircraft instruments - Thread Check out my High Input Count Joystick Controller for cockpit builders, with support for 248 switches, 2 POV hats and 13 analog axes. Over 60 units sold. - B256A13 www.novelair.com - The world's most realistic flight simulators of the J35J Draken and the AJS37 Viggen.
Duckling Posted November 30, 2011 Posted November 30, 2011 @brydling & Soko Thanks for the info. Cheers Gus - - - -
brydling Posted December 12, 2011 Author Posted December 12, 2011 If I add rotary encoder support, how many encoder inputs do you think would be needed? I was thinking about adding the possibility to turn one whole connector into encoder inputs. That's 32 inputs (16 encoders). Or should it be two connectors (32 encoders)? I guess more than 32 will never be needed. If you need that you probably have so many buttons in your cockpit that you will need another board anyway. The goal here is to not make it any more complex than it needs to be, because chances are it will never be done if it takes too much time. Digital-to-Synchro converter for interfacing real aircraft instruments - Thread Check out my High Input Count Joystick Controller for cockpit builders, with support for 248 switches, 2 POV hats and 13 analog axes. Over 60 units sold. - B256A13 www.novelair.com - The world's most realistic flight simulators of the J35J Draken and the AJS37 Viggen.
avlolga Posted December 12, 2011 Posted December 12, 2011 Hן I think 32 in one board will be great, in that case i will get from you at least another one. i like you to check this out - http://www.viperpits.org/smf/index.php?topic=7237.0 Avi
brydling Posted December 12, 2011 Author Posted December 12, 2011 I am leaning towards that. I am thinking about making it so that you have the option to configure one or two full connectors as encoder inputs. So you can't choose inputs individually. The connectors will probably also be decided already, so you can't choose from all of the connectors. I will see when I begin what problems I encounter :-) Maybe it turns out that these limitations can be avoided easily, you never know. I have checked that interfacing solution. It looks very nice. Unfortunately I think it's a little too expensive. And I want to create my own boards because that's 50% of the fun :-) Digital-to-Synchro converter for interfacing real aircraft instruments - Thread Check out my High Input Count Joystick Controller for cockpit builders, with support for 248 switches, 2 POV hats and 13 analog axes. Over 60 units sold. - B256A13 www.novelair.com - The world's most realistic flight simulators of the J35J Draken and the AJS37 Viggen.
avlolga Posted December 12, 2011 Posted December 12, 2011 i like your board a lot , wait for your version 1.1 you can add to your list - at least one board. :thumbup::thumbup::thumbup:
Strix Posted December 12, 2011 Posted December 12, 2011 Go for as many as possible :) I gone use em all!! And step on it u lazy swede :) Regards DrStrix... (I gone need another board in the new year) Win 10 64. GTX1080 ti 11 Gb, Intel i-5, 16 Gb ram, SSD 1,5 Tb, 2 Terrabyte HD, Monitor ASUS XG32V 144Hz, Slaw Milans Rudder Pedals BF109F :thumbup:, Joystick - HOTAS Warthog, Throttle - HOTAS Warthog, TrackIR V5. Pimax 5.
brydling Posted December 13, 2011 Author Posted December 13, 2011 Haha! Thanks for your support guys! :) Digital-to-Synchro converter for interfacing real aircraft instruments - Thread Check out my High Input Count Joystick Controller for cockpit builders, with support for 248 switches, 2 POV hats and 13 analog axes. Over 60 units sold. - B256A13 www.novelair.com - The world's most realistic flight simulators of the J35J Draken and the AJS37 Viggen.
bnepethomas Posted December 15, 2011 Posted December 15, 2011 If I add rotary encoder support, how many encoder inputs do you think would be needed? I was thinking about adding the possibility to turn one whole connector into encoder inputs. That's 32 inputs (16 encoders). Or should it be two connectors (32 encoders)? I guess more than 32 will never be needed. If you need that you probably have so many buttons in your cockpit that you will need another board anyway. The goal here is to not make it any more complex than it needs to be, because chances are it will never be done if it takes too much time. That'll be good for me. Cheers Peter
brydling Posted December 15, 2011 Author Posted December 15, 2011 Thank you for your input! Digital-to-Synchro converter for interfacing real aircraft instruments - Thread Check out my High Input Count Joystick Controller for cockpit builders, with support for 248 switches, 2 POV hats and 13 analog axes. Over 60 units sold. - B256A13 www.novelair.com - The world's most realistic flight simulators of the J35J Draken and the AJS37 Viggen.
brydling Posted January 28, 2012 Author Posted January 28, 2012 The current batch is almost sold out. Any point of ordering another one? See thread in the For Sale forum. /brydling Digital-to-Synchro converter for interfacing real aircraft instruments - Thread Check out my High Input Count Joystick Controller for cockpit builders, with support for 248 switches, 2 POV hats and 13 analog axes. Over 60 units sold. - B256A13 www.novelair.com - The world's most realistic flight simulators of the J35J Draken and the AJS37 Viggen.
brydling Posted February 5, 2012 Author Posted February 5, 2012 Due to the interest I have decided to make another batch. For more info and ordering instructions see the "official" B256A13 thread in the For Sale forum. /Niclas Digital-to-Synchro converter for interfacing real aircraft instruments - Thread Check out my High Input Count Joystick Controller for cockpit builders, with support for 248 switches, 2 POV hats and 13 analog axes. Over 60 units sold. - B256A13 www.novelair.com - The world's most realistic flight simulators of the J35J Draken and the AJS37 Viggen.
brydling Posted March 13, 2012 Author Posted March 13, 2012 I will be moving soon and thus unable to produce the B256A13 for some weeks. If anyone is planning on placing an order and would like to receive it before the end of april, please do it asap. Niclas Digital-to-Synchro converter for interfacing real aircraft instruments - Thread Check out my High Input Count Joystick Controller for cockpit builders, with support for 248 switches, 2 POV hats and 13 analog axes. Over 60 units sold. - B256A13 www.novelair.com - The world's most realistic flight simulators of the J35J Draken and the AJS37 Viggen.
Strix Posted March 13, 2012 Posted March 13, 2012 Lucky you getting a nice job!! Still waiting for encoder support :D Win 10 64. GTX1080 ti 11 Gb, Intel i-5, 16 Gb ram, SSD 1,5 Tb, 2 Terrabyte HD, Monitor ASUS XG32V 144Hz, Slaw Milans Rudder Pedals BF109F :thumbup:, Joystick - HOTAS Warthog, Throttle - HOTAS Warthog, TrackIR V5. Pimax 5.
avlolga Posted March 13, 2012 Posted March 13, 2012 Lucky you getting a nice job!! Still waiting for encoder support :D Me too Strix, :thumbup: we need to find his boss and explain him that Drydling is the best worker ever !!! and how much his important to this community, and it is not fair his taking him from us.... :( maybe he will allow Drydling one week vacation to complete encoder support. :music_whistling:
Duckling Posted March 13, 2012 Posted March 13, 2012 Hi Niclas. I'd be in on at least one card (assembly if avaliable). Mail inbound shortly. /Gus - - - -
brydling Posted March 14, 2012 Author Posted March 14, 2012 (edited) Lucky you getting a nice job!! Still waiting for encoder support :D Me too Strix, :thumbup: we need to find his boss and explain him that Drydling is the best worker ever !!! and how much his important to this community, and it is not fair his taking him from us.... :( maybe he will allow Drydling one week vacation to complete encoder support. :music_whistling: Haha thanks for the support guys! About the encoder support.. Find me a programmer with a B256A13 that would like to have encoder support and would like to try doing it himself. I will be happy to give him the source code so that he can fix it ;-) I would gladly repay the cost of the board to that programmer once it's finished and working :-) Hi Niclas. I'd be in on at least one card (assembly if avaliable). Mail inbound shortly. /Gus So it is you who are Duckling :-) Didn't make the connection until now. I have already responded to your e-mails :-) /Niclas Edited March 14, 2012 by brydling Digital-to-Synchro converter for interfacing real aircraft instruments - Thread Check out my High Input Count Joystick Controller for cockpit builders, with support for 248 switches, 2 POV hats and 13 analog axes. Over 60 units sold. - B256A13 www.novelair.com - The world's most realistic flight simulators of the J35J Draken and the AJS37 Viggen.
TomDK Posted March 31, 2012 Posted March 31, 2012 Help pleasssseeee .... too stupid Some advice, please. It seems that I am too stupid to understand the manual from Niclas "B256A13 board". I tried the whole day to connect 3 buttons with the board with not really a success. I have for testing 2 on/off and one on/on switch. I tried to connect with diode in the common line and diode in the input line, with common going from one switch to the other, I always got only one button to work. So my dump questions .... The diode has a black ring marking its blocking side. Where to solder the diode ? All commons may go from one switch to the other switch and on the end to one of the eight common pins. So I can "bridge" the common line from one switch to the other, right ?! Each input needs one cable from the pcb to the switch. Where to place the diode with the marking ring in which direction ? Thank you for any help .. tomorrow I have some hours time to solder the first panel, would be great to bring it up to work. The manual is great, for sure .. but my english and/or technicak skills seems to be not enough ... Tom My old, sold, pit: http://bilder.einzelart.de/thumbnails.php?album=74&page=3
brydling Posted March 31, 2012 Author Posted March 31, 2012 (edited) Hello Tom! Image 3 in the manual shows how to correctly connect the diodes. The black ring on the physical diode is the tip of the arrow in the symbol. Common can be bridged from one switch to the next as you say. If it is the same common of course. You can never connect two commons to each other. You are welcome to add me on MSN if you want real-time support. farbror_brydling@hotmail.com . Edit: And by the way.. No playing during Earth Hour! ;) Edited March 31, 2012 by brydling Digital-to-Synchro converter for interfacing real aircraft instruments - Thread Check out my High Input Count Joystick Controller for cockpit builders, with support for 248 switches, 2 POV hats and 13 analog axes. Over 60 units sold. - B256A13 www.novelair.com - The world's most realistic flight simulators of the J35J Draken and the AJS37 Viggen.
TomDK Posted March 31, 2012 Posted March 31, 2012 Thank you for the quick reply , Niclas ! After reading the manual the 243. time it seems that I understood that each row of pins *MUST* be connected with its own common. Thats what I missed, I thought all the commons are "connected internaly". So on the plug every second cable is one common line due to 2 lines on one cable. Right ? So I will solder one diode with the black ring showing to the cable directly on one port of each switch and connect all "grounds/commons" hopping from one to an other ?! Excuse, I do not have MSN but thank you for the great support offer on MSN !!! Cheers and HILSEN Tom My old, sold, pit: http://bilder.einzelart.de/thumbnails.php?album=74&page=3
Strix Posted March 31, 2012 Posted March 31, 2012 (edited) Thank you for the quick reply , Niclas ! After reading the manual the 243. time it seems that I understood that each row of pins *MUST* be connected with its own common. Thats what I missed, I thought all the commons are "connected internaly". So on the plug every second cable is one common line due to 2 lines on one cable. Right ? So I will solder one diode with the black ring showing to the cable directly on one port of each switch and connect all "grounds/commons" hopping from one to an other ?! Excuse, I do not have MSN but thank you for the great support offer on MSN !!! Cheers and HILSEN Tom Hi Tom! Look at this file from brydling! It shows you the layout of connectors! C = common connections I = interface connections Every row has 4 commons! And you solder the diode between I and switch! As close to switch as possible. The diode black ring must face the switch!! And you don't need to use all 4 commons in a connector row! Use only as many you need to connect to first common on first switch. And then connect all commons between each other in a chain. If you use only 16 pins in a connector, you don't need diodes. If you want to use all 32, you need diodes. If I am not mistaken?! Hope brydling don't mind me sending it :) Cheers DrStrixUser Manual.pdf Edited March 31, 2012 by Strix Win 10 64. GTX1080 ti 11 Gb, Intel i-5, 16 Gb ram, SSD 1,5 Tb, 2 Terrabyte HD, Monitor ASUS XG32V 144Hz, Slaw Milans Rudder Pedals BF109F :thumbup:, Joystick - HOTAS Warthog, Throttle - HOTAS Warthog, TrackIR V5. Pimax 5.
brydling Posted April 1, 2012 Author Posted April 1, 2012 (edited) Thank you for the quick reply , Niclas ! After reading the manual the 243. time it seems that I understood that each row of pins *MUST* be connected with its own common. Thats what I missed, I thought all the commons are "connected internaly". Two different commons must never be connected together. Wire your inputs to the commons in the same column only. So on the plug every second cable is one common line due to 2 lines on one cable. Right ? If we take the leftmost connector as an example, with the USB-connector facing towards you. The first wire (counting from the top) is I16, the second wire is I32, the third wire is I15, the fourth wire is I31. The last eight wires are C1, C2, C1, C2, C1, C2, C1, C2 in that order. Do you understand what I mean? So I will solder one diode with the black ring showing to the cable directly on one port of each switch and connect all "grounds/commons" hopping from one to an other ?! Exactly. You either put the diode between the input (Ixxx) and the switch with the black ring facing the switch, or between the switch and the common (Cx) with the black ring facing Cx. Excuse, I do not have MSN but thank you for the great support offer on MSN !!! Ok. No problem :) Hi Tom! Look at this file from brydling! It shows you the layout of connectors! C = common connections I = interface connections Every row has 4 commons! What you call row, I call column :) More about that in a minute.. And you solder the diode between I and switch! As close to switch as possible. The diode black ring must face the switch!! If you put the diode between I and the switch, the black ring must face the switch. You could also put the diode between the switch and C, the black ring must then point away from the switch :) And you don't need to use all 4 commons in a connector row! Use only as many you need to connect to first common on first switch. And then connect all commons between each other in a chain. If you use only 16 pins in a connector, you don't need diodes. If you want to use all 32, you need diodes. If I am not mistaken?! Actually you are mistaken :) If you use only the 16 first inputs on the whole board, that is I1 through I16 on the first virtual joystick, you don't need diodes. Actually that is not the whole truth either. If you really are interested in the details, the whole truth is that if you use only one switch in each row*, you don't need diodes. And there are 16 input rows. By knowing this you could test every input on the whole board with just a wire, like I do before shipping. * A row in this context is horizontal with the USB-connector pointing downwards. The first row is I16, I32, I48, I64 etc while the second row is I15, I31, I47, I63 etc. I don't think anyone purchases this board to use only 16 inputs however, so for any real setups you will always need diodes and won't need to bother yourself with understanding this :) The only case where it can be good to know that you can do without diodes is if you would like to make a quick test with only one or a few switches. Or just check that the board is functional. Hope brydling don't mind me sending it :) I don't :) Edited April 1, 2012 by brydling Digital-to-Synchro converter for interfacing real aircraft instruments - Thread Check out my High Input Count Joystick Controller for cockpit builders, with support for 248 switches, 2 POV hats and 13 analog axes. Over 60 units sold. - B256A13 www.novelair.com - The world's most realistic flight simulators of the J35J Draken and the AJS37 Viggen.
TomDK Posted April 1, 2012 Posted April 1, 2012 Thanks again guys !! Know I understand it completely and my first 3 switches ( On/OFF and ON/ON) are working fine. Next step will be a poti , from my old days with rc helicopters there should be some small servocables and plugs left :smilewink: Great ... so I will connect my first 2 selfmade panels this days. Next hard part will bring them via Helios to work , than deleting the Helios overlays for the parts I have as an panel ... ;) Thanks again Tom My old, sold, pit: http://bilder.einzelart.de/thumbnails.php?album=74&page=3
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