pewbeef Posted August 28, 2011 Posted August 28, 2011 I have a question about Fence in and Fence out...is it supposed to work? I try to get my wingman to turn off his lights when we enter the AO, but he refuses. The only time he does turn them off is when I tell him to attack something, but as soon as he rejoins he turns them on again. I have noticed the N/A after Fence in and Fence out, does that mean this function is disabled?
WildBillKelsoe Posted August 28, 2011 Posted August 28, 2011 its a true buddy killer I tell you that... I'm sure ED are including it in the hopefully upcomin patch. If I turn off my lights, so should the AI... Lights not only disclose your position to enemy AI, but if you're AGL is even high, you're detected and plinked before you even know it... AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
aaron886 Posted August 28, 2011 Posted August 28, 2011 Really? Are you sure the AI recognize the difference between lights on and off?
sobek Posted August 28, 2011 Posted August 28, 2011 Really? Are you sure the AI recognize the difference between lights on and off? This has been in since Black Shark. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Frostiken Posted August 29, 2011 Posted August 29, 2011 Does it matter what time of day it is or visibility? Anti-Ks really don't do anything for you during the day... at night in clouds or fog they're going to light up the entire area around you and make you even more noticable... [sIGPIC][/sIGPIC]
aaron886 Posted August 29, 2011 Posted August 29, 2011 This has been in since Black Shark. Cool, thanks for the heads up! I've always wondered about what goes into AI calculations. There are times when I feel like there's no appreciation for low-level tactics/terrain masking in a vehicle gunner's ability to detect and track an A-10.
Crescendo Posted August 30, 2011 Posted August 30, 2011 (edited) Plus at present you can barely even see the position lights and anti-collison lights, which makes it strange that the AI can see you so much better with external lights on. The way the aircraft light sources are modelled makes them seem 'dead' and lacking in 'volume' and intensity, for lack of a better description. I think it's because the lights are just 2D sprites or something similar. I live near an airport and I can often clearly see position lights and anti-collison lights (anti-collision especially) at 1-1.5nm, such that my eye is drawn to them even if I am not specifically looking for an aircraft. At similar ranges in DCS I can barely even make out an A-10 on landing approach, even if I know where to look! Sorry to hijack your thread, but I wish ED would fix the aircraft light sources and make them truly 'bright' (again, for lack of a better term). Edited August 30, 2011 by Crescendo . [sIGPIC][/sIGPIC]
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