Dimebag Posted October 23, 2011 Posted October 23, 2011 Well I have been attempting to make an MFD for a custom cockpit but am having troubles making the symbology show up. I need to display textures which are transparent in some parts, to allow me to overlay symbology over the top of one another. I can make it work in 3ds max 8, however I have had no luck making it appear in game. Here is how it is set up in 3ds max. I can only get it to be transparent in 3ds max by selecting an opacity from the same image. The image is a .tga file, with an alpha channel for the transparent sections. Skin file here skin { value = 0.0; material = {"Master instruments", "Standart", "Master instruments.bmp"}; material = {"Master instruments 2", "Standart", "Master instruments 2.bmp"}; material = {"Engine fuel panel master", "Standart", "Engine fuel panel master.bmp"}; material = {"engine fuel panel off", "Standart", "Engine fuel panel off 1.bmp"}; material = {"Panels", "Standart", "Panels.bmp"}; material = {"MFCD", "Standart", "mfcd panel.bmp"}; material = {"mfcd panel 1", "Standart", "mfcd panel 1.bmp"}; material = {"mfd 1", "Standart", "ehsi.tga"}; material = {"mfd display", "Standart", "ehsi.tga"}; material = {"panels 2", "Standart", "panels 2.bmp"}; material = {"panels 3", "Standart", "panels 3.bmp"}; material = {"panels 4", "Standart", "panels 4.bmp"}; material = {"mfcd screens", "Standart", "mfcd.bmp"}; material = {"landing gear annunciators", "Standart", "annunciators.bmp"}; material = {"consoles", "Standart", "right console.bmp"}; material = {"front canopy frame", "Standart", "fixed canopy frame.bmp"}; material = {"canopy frame rear", "Standart", "moving canopy frame.bmp"}; material = {"main structure", "Standart", "main structure.bmp"}; material = {"walls", "Standart", "left wall.bmp"}; material = {"ejection seat", "Standart", "ejection seat.bmp"}; I know there is some way to do this but I just can't seem to crack it. Can anyone help? [sIGPIC][/sIGPIC] Find us at http://virtual-roulettes.forumotion.com/
Dimebag Posted October 23, 2011 Author Posted October 23, 2011 Thanks beczl, i'll try those suggestions. [sIGPIC][/sIGPIC] Find us at http://virtual-roulettes.forumotion.com/
Dimebag Posted October 24, 2011 Author Posted October 24, 2011 No luck as yet unfortunately with the transparent textures. Is there any chance someone could walk through how they use them in 3ds max? [sIGPIC][/sIGPIC] Find us at http://virtual-roulettes.forumotion.com/
SVKSniper Posted October 24, 2011 Posted October 24, 2011 For ilumination use black color and in photoshop use green color for textur with alpha channel. Support my work
Morkva_55 Posted October 24, 2011 Posted October 24, 2011 (edited) Check this settings in OPACITY map... Please post screenshot with higher resolution. You have to read the RTFM - Rules OOKT (General summary requirements for the models production). Use white color for the self-illumination parameter and do not use map for it (uncheck). Too much material in my opinion. Try to use fewer textures.With this implementation flickering and perfomance problem may occur... Front panel can be combined into one single mesh that will use one single texture. Edited October 24, 2011 by Morkva_55
Dimebag Posted October 24, 2011 Author Posted October 24, 2011 Thanks for the suggestions guys, So I can either use white or black for self-illumination, which is the better choice? Morkva_55, I would gladly RTFM if there was one specifically for use with FC2, however there doesn't seem to be any info apart from threads where people have had problems. With the material slots, I probably can condense them into fewer slots, and plan on doing so as I am running low. Flickering and performance hasn't been a problem in game as yet. I just tried the setting you had on your screenshot however still no luck, here is how I have it set up now: I wasn't sure if you add the image into the diffuse colour section as you normally do for regular texture mapping, however I have tried with and without and it made no difference. Something interesting is I had an object which was assigned the material that previously occupied this slot, and after I added this material with transparent texture, it showed up in game, however not the one I want to. I am using a plane, not sure if that is a problem, however I also tried with a solid object and again no difference. I even tried cloning the object that the transparent texture did show up on and using that, but still no go. I tried with self-illumination set to black, as well as white, but no go. I'm sure there is some silly little thing I must be doing wrong. [sIGPIC][/sIGPIC] Find us at http://virtual-roulettes.forumotion.com/
Morkva_55 Posted October 24, 2011 Posted October 24, 2011 (edited) Have you appointed the appropriate material "HoledSandart" in LOMUtils scroll in MAX? Without this the game engine does not display textures with binary transparency (alpha channel) Edited October 24, 2011 by Morkva_55 1
Dimebag Posted October 24, 2011 Author Posted October 24, 2011 Have you appointed by appropriate material "HoledSandart" in LOMUtils scroll in MAX? Without this the game engine does not display textures with binary transparency (alpha channel) NO! I shall go do that RIGHT NOW :thumbup: [sIGPIC][/sIGPIC] Find us at http://virtual-roulettes.forumotion.com/
Dimebag Posted October 24, 2011 Author Posted October 24, 2011 Breakthrough! That was it Morkva_55. I could kiss you.:smilewink: (don't worry I wont) Ontop of changing the material in lomutils to holed standart, I had to change it to that in the skins file as well, which makes sense. Now I've just got to fix up the Sh!tty texture I used for the EHSI. :P But I am just glad to have this sorted out. Thanks to all who helped! [sIGPIC][/sIGPIC] Find us at http://virtual-roulettes.forumotion.com/
Morkva_55 Posted October 24, 2011 Posted October 24, 2011 I have a HSI texture with better resolution and thinner lines, if you need them - send me in PM your mail...
Dimebag Posted October 24, 2011 Author Posted October 24, 2011 I have a HSI texture with better resolution and thinner lines, if you need them - send me in PM your mail... Thanks for the offer Morkva, I'll see how I go making one first. [sIGPIC][/sIGPIC] Find us at http://virtual-roulettes.forumotion.com/
OldCrow Posted October 24, 2011 Posted October 24, 2011 Very interesting, I always thought that "Standart" was the only option that worked, will try this myself aswell +1 [sIGPIC]http://www.virtualredarrows.com/member_sigs/vra2012_crow.png[/sIGPIC]
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