WildBillKelsoe Posted October 25, 2011 Posted October 25, 2011 (edited) Hello, After spending over a year and a half with the shark, and less than 4 months with the A-10, I'm happy to conclude that I'm itching for the upcoming DCS module. Anyways, with threads like these: Role on Battlefield and AA tactics for heli chase there is doubt on what to do when inside a mission, let alone a campaign. What I mean is, compared to flying a real thing, what is there for a pilot to do when he starts the helo, till he lands it again? To elaborate: Once more you're to be flying to area XXXYYYZZZ and engage enemy forces.. Savvy? But how exactly should I proceed? What is the first thing to do when you are airborne? What is the first thing to do when you're being fired upon? What is the first thing to do when your audible laser warning detects a missile, but the LWR doesnt? Whats the first thing to do when your LWR goes off? What we need is an experienced player, who's sustained little damage but never died in the course of a mission or campaign, to shed some light and throw in his/her 2 cents.. With very little on combat behaviour, and much information on systems and procedures, we - ladies and gentlemen - lack a modus operandi that would help us avoid, or at least minimise our death rate, and exponentially elevate our success rate. I'm not asking for a real pilot lesson, just the things to do as if youre in a real combat scenario. It would be awesome if someone shed a light or develop a guide to the following: 0- Flight plan assessment, re-routing, elevations and depressions utilisation, ingress patterns, egress patterns, etc.. 1- Flight Patterns: not formations, but speed vs altitude behaviour for a real chopper pilot to follow. 2- Suspected AO ingress procedures : not turn Master Arm On, disable lights, uncage shkval, but rather : set the aircraft systems to combat, and proceed at an altitude of 250 and a speed of 60 KIAs, look for trouble spots on the ground, look for SAM launch trail, look for bushes and arbours and scan the horizon for 2 kilometers, set shkval scan rate to whatever, and set brightness to highest in daylight missions (although technical which is not my point but inserted for the reader to grasp my meaning). Program flares to 5 sequences, 2 shots, 3 seconds apart. 3- Suspected AO targets engagement rules: Your top priority is to attack AAA/Manpads/ Air defences first. Next comes the armored tanks Next comes the light armored vehicles Finally comes the artillery and soft skinned vehicles. 4- Combat missions weapons selection: A guide Like: When flying a night mission, ensure to have S-8 OM as a pod in at least one station. When flying a far mission (like 50 clicks ahead for the first leg not even going to ingress), ensure to have a fuel tank on one station. 5- Scanning for targets, identifying types and nominating targets to prospective wingman (men) for engagement. 6- Wingman coverage rules: self-explanatory 7- Battlefield assessment: such as enemy spearhead cutoff by destroying en-route paved passages, infrastructure (with emphasis on targeting bridge legs or roadside dips for harsh getting through for the enemy) 8- Air to air combat rules : like attack the target in what aspect, set shkval targetting box to what proportions, what part of target to be locked (tail portion, canopy, logo, or engine compartment)??? 9- Standoff procedures: like hover no higher than 500 AGL and maintain a 3 degree nose down configuration. The above was my examples, not datalinked or documented. Does any of this make sense? I'm sure as hell that there is somebody working something up.. We need step-by-step procedures and guidelines for employment after so much time spent learning the systems. Not business employment, rather survivability and combat procedures guide. Regards/ CS2k9 Edited October 25, 2011 by WildBillKelsoe AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
StoOopiD Posted October 30, 2011 Posted October 30, 2011 good read. IMO there are crucial elements that are missing from the sim to balance gameplay. ex. "command" and or friendly infantry or units to relay enemy positions to u. therefore we're all very dependant on wingman recon. anyways heres a link for shkval auto turn to target info, i think works very well. http://forums.eagle.ru/showthread.php?t=79476&page=2 if your blackshark is being pinged, flare and hit the deck, then reposition [sIGPIC][/sIGPIC] Crosshair VIII hero wifi, 3800x w/ Enermax 360 AIO cooler (push-pull), 32gigs DDR4 Ripjaws 3600, Win 10 home on a Plextor PCI-E x4 3gb/s HD, EVGA 2070 Super FTW3 ultra+, Soundblaster Z Rift S, M$FFB2, CH Pro throttle, Saitek pedals BS2, A10C, P51D, SPITFIRE, FC3, Uh-1H, F86, Mi-8MTV2, SA342, MIG21-bis, AV8BNA, F14, F16, FA-18C, SUPERCARRIER
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