zipdigital Posted November 10, 2011 Posted November 10, 2011 Between some fuss over the BS2 release and some minor nagging from 1.1.1.0, I think some appreciation for ED's hard work is due. What are you enjoying most from 1.1.1.0? For me, the new tree shadows are really adding to the effect of low-level flight, but the new cluster bomb changes are phenomenal as well. :) Perhaps it is just me, but I also feel that frame-rate has increased also, which is always appreciated. Screen shots preferred. Whining is discouraged. Question to the testers/Devs: I notice tree shadows don't exist for trees in the cities/villages. (see 3rd screenshot) Not so much of a problem, just a curiosity. I assume the trees in the cities are separate models/shadow-casters than the forest canopies? (Are the forests a type of localized particle effect?) Either way, the effect is quite spectacular and helps immerse the arm chair pilot of the A-10's and Black Sharks. Can't wait for Nellis! "Sol" - 9th Shrek Air Strike Squadron
Joyride Posted November 10, 2011 Posted November 10, 2011 M257s illumination rockets are awesome. :-)
hassata Posted November 10, 2011 Posted November 10, 2011 Minimal to no FPS loss with Mavs (all types) and TGP active on the MFCDs (again, a preliminary observation). [sIGPIC][/sIGPIC]
zipdigital Posted November 10, 2011 Author Posted November 10, 2011 I must have missed those in the patch notes, that will help quite well with coordination efforts. Now to go see them for myself... I have avoided multiplay because I'm a newb, but I have to mention compatibility with BS2 being high on my list as well. "Sol" - 9th Shrek Air Strike Squadron
zipdigital Posted November 10, 2011 Author Posted November 10, 2011 Minimal to no FPS loss with Mavs (all types) and TGP active on the MFCDs (again, a preliminary observation). Very nice, I'll have to test this too since I tend to have both active at the same time upon entry to hostile territory. "Sol" - 9th Shrek Air Strike Squadron
andysim Posted November 11, 2011 Posted November 11, 2011 Love the new canopy sounds, and the impoved TGP BHOT/WHOT and the CBUs. Its all good. Also yes I was able to get both Mav and TGP with only 10 to 15 FPS drop from my normal locked 60FPS. Very smooth.
ED Team USSR_Rik Posted November 11, 2011 ED Team Posted November 11, 2011 Question to the testers/Devs: I notice tree shadows don't exist for trees in the cities/villages. (see 3rd screenshot) Not so much of a problem, just a curiosity. I assume the trees in the cities are separate models/shadow-casters than the forest canopies? (Are the forests a type of localized particle effect?) It's known minor bug. Threes in the cities are not the same as in forests :) because they belongs (logically) to the city blocks. This issue is not reesolved now. Men may keep a sort of level of good, but no man has ever been able to keep on one level of evil. That road goes down and down. Можно держаться на одном уровне добра, но никому и никогда не удавалось удержаться на одном уровне зла. Эта дорога ведёт вниз и вниз. G.K. Chesterton DCS World 2.5: Часто задаваемые вопросы
ALDEGA Posted November 11, 2011 Posted November 11, 2011 Are the trees in forests combined in large blocks (= single mesh), or are they individual models?
zipdigital Posted November 11, 2011 Author Posted November 11, 2011 It's known minor bug. Threes in the cities are not the same as in forests :) because they belongs (logically) to the city blocks. This issue is not reesolved now. Ahh good to know. Thanks for the info USSR_Rik Thank you too grandsurf, a picture is worth 100 polys...er, words. :) "Sol" - 9th Shrek Air Strike Squadron
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