STP Dragon Posted November 21, 2011 Posted November 21, 2011 Hi guys, After I pressed the vehicles-button to add ground vehicles in the editor, I noticed that there are buildings (Barracks, Roadblocks etc.) in the list. What's the meaning of this? Is it a bug? Are they able to shoot now? Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
nomdeplume Posted November 21, 2011 Posted November 21, 2011 Some of them are armed, although they tend to be named thusly e.g. "Armed watchtower" so it's fairly obvious which ones are. I think the barracks is, too. There's no difference in their in-game appearance though, i.e. you can't visually tell an armed watchtower from a regular one. I would guess they've been put into 'ground vehicles' due to their shootiness, and also so you can use them in templates. I also noticed the AI begun treating static units like regular units somewhat recently (well, a few patches back, or maybe in the betas?) so there's much less of a distinction then their used to be. Maybe they'll scrap static units altogether seeing you can disable group and individual unit AI.
STP Dragon Posted November 21, 2011 Author Posted November 21, 2011 ...and also so you can use them in templates. I also noticed the AI begun treating static units like regular units... I think that's the point. :thumbup: Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
Evil.Bonsai Posted November 21, 2011 Posted November 21, 2011 Do they actually shoot, or are they just 'armed' so that enemy AI will shoot at them? I placed an 'armed house' next to a striker and they striker immediately engaged it. There was no return fire, however. I figured it was just a way of making a building something to be attacked w/o having to specifically target it
WildFire Posted November 21, 2011 Posted November 21, 2011 The idea is you can add bunkers and roadblocks to groups, so that you can make them part of objectives, or AI targets. So if you send an AI to attack group and you have some bunkers in that group, the bunkers will be destroyed too. Good for hide and seek missions where in order to complete the objective you must find enemy bunkers and destroy them. Could have done this before with a static building, its just being able to set it to a group gives you a few more options. I think that was the intention anyhow..
enigma6584 Posted November 23, 2011 Posted November 23, 2011 Do they actually shoot, or are they just 'armed' so that enemy AI will shoot at them? I placed an 'armed house' next to a striker and they striker immediately engaged it. There was no return fire, however. I figured it was just a way of making a building something to be attacked w/o having to specifically target it Oh yes they shoot.:) I saw them in the mission editor myself and set up a test mission where I created a tiny little village which was being assaulted by infantry. They buildings shot at the infantry assaulting and took an entire platoon out while themselves being relatively unharmed. As I added tanks and IFVs to the assault force the buidlings then took casaulties. Was pretty cool. Now we can build missions with proper urban warfare taking place for which our player controlled aircraft can now participate in...including our AI wingmen.:thumbup:
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