lobo Posted November 21, 2011 Posted November 21, 2011 Hi wondering what are the advantages of LGB manual lasing vs auto? I mean, other than buddy lasing, why would you not always use auto lasing? Comments? Lobo's DCS A-10C Normal Checklist & Quick Reference Handbook current version 8D available here: http://www.digitalcombatsimulator.com/en/files/172905/
shu77 Posted November 21, 2011 Posted November 21, 2011 I know there are some instances where firing a laser from time of launch can create an undershoot situation as the bomb spends momentum chasing the beam. I figure though if you are lasing something like a blackshark which has a LWR on board its going to get all kinds of crazy going off in its cockpit to warn it about being painted, similarly with a newer tank, so it might IRL lead to earlier evasive action from a target then you were wanting. Hornet, Super Carrier, Warthog & (II), Mustang, Spitfire, Albatross, Sabre, Combined Arms, FC3, Nevada, Gulf, Normandy, Syria AH-6J i9 10900K @ 5.0GHz, Gigabyte Z490 Vision G, Cooler Master ML120L, Gigabyte RTX3080 OC Gaming 10Gb, 64GB RAM, Reverb G2 @ 2480x2428, TM Warthog, Saitek pedals & throttle, DIY collective, TrackIR4, Cougar MFDs, vx3276-2k Combat Wombat's Airfield & Enroute Maps and Planning Tools
recofsky_sergio Posted November 21, 2011 Posted November 21, 2011 Not always the one who drops the bomb has to be illuminated with the laser. The JTAC can do it too.
Speed Posted November 21, 2011 Posted November 21, 2011 (edited) The issue of bomb undershoot due to early lasing is WAY overblown, at least in context to a level CCRP release of a GBU-12 in the default flight path mode (OPT, right?), from a decent altitude. You should never experience a GBU-12 undershoot problem, at least in an A-10 with a level release in this default mode, from like 10k+ feet, as the bomb gets most of its energy from falling nearly straight down anyway. The A-10 is just too goddamn slow for it to really matter. Furthermore, the default (OPT?) mode has the bomb initially on a ballistic path to overshoot the target. By the time the bomb noses over and "sees" the laser, it will be falling nearly straight down, and it might be only 15-30 seconds before impact anyway. Undershoot is likely to become more troublesome to faster aircraft, as the bomb will be released much further from the target and will need to conserve its initial kinetic energy to cover the extra distance. Undershoot could also become a problem if you release the bomb from too low an altitude, but even when I have occasionally released GBU-12s from an abnormally low altitude, like 8k feet, they have still hit the mark, and I always manually lase from the time of bomb release. However, auto lasing is VERY MUCH questionable as a good tactic, at least, IMO. If you autolase, you will frequently miss moving targets with GBU-12s. When attacking movers with GBU-12s, you want to drop from high altitude and lase for as long as possible. With autolase, by the time the laser turns on, the moving target can very well be completely out of the bomb's field of view. Also, though this is less of an issue, auto lase lets a dumb, potentially buggy computer do the important work of lasing. I recently experienced a countdown "error" on one of my targets, when I had multiple weapons in flight. I had dropped a GBU-12, and as the weapon was falling, I was engaging another nearby target with the Maverick, and when I launched the Mav, it reset the countdown timer, which is probably correct avionics behavior. Who knows what that would have done if I had been auto lasing? How attentively have ED programmed auto lase in respect to lasing at the correct times when multiple weapons are in flight? Maybe even the real A-10 is not programmed to handle this situation correctly, as pilots really probably aren't supposed to have done what I did. So in the end, I think it's just wiser to use manual lasing. If you are above 15k feet, or engaging moving targets, just turn the laser on from the moment the bomb is dropped. Even below 15k feet, you should be safe to turn on the laser from the moment the bomb is dropped, I have never, EVER seen a bomb miss due to early lasing causing it to use all its energy, and I am a big GBU-12 fan. I have dropped A LOT of them. Edited November 21, 2011 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Megagoth1702 Posted November 21, 2011 Posted November 21, 2011 (edited) You would not use auto-laze to feel more 1337. Other than that and buddy lazing I have no use for manual laze. In DCS A-10 I have never met a vehicle that was being a bitch about being painted. So I always keep my lase time at 15 seconds, works good enuff. Edit: Speed's post just popped up. When I engage a moving vehicle I also manually lase the target using TGP's latch lase function. This really hits tanks etc. on the move, impressive. Edited November 21, 2011 by Megagoth1702 [sIGPIC][/sIGPIC] System specs:2500k @ 4.6 GHz 8GB RAM HD7950 OC'd Win7 x64 Posting tracks to make your DCS better - attention bump incoming!
Speed Posted November 21, 2011 Posted November 21, 2011 (edited) You would not use auto-laze to feel more 1337. Other than that and buddy lazing I have no use for manual laze. In DCS A-10 I have never met a vehicle that was being a bitch about being painted. So I always keep my lase time at 15 seconds, works good enuff. Set a vehicle to move at like 50 kmh, then, flying in the opposite direction that the vehicle is driving, from like 20k feet, release your GBU-12. It will probably never see the laser. If it does work, then perhaps increase the speed to 60km (most tanks can and sometimes DO drive this fast), and increase your altitude. You will definitely find the unhappy medium where auto lase at 15 sec is inadequate. It is even theoretically possible to imagine a scenario where the bomb misses the target under an auto lase mode because the bomb effectively runs out of energy trying to make a sudden sharp turn too quickly because you lased the target too late. I doubt this is applicable to DCS bomb physics, but you never know... Edited November 21, 2011 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Megagoth1702 Posted November 21, 2011 Posted November 21, 2011 Speed, as you might have not noticed, I edited my post. :) I guess I kept the tab open in FF waaay to long, hehe. You are right about moving vehicles - laze early. [sIGPIC][/sIGPIC] System specs:2500k @ 4.6 GHz 8GB RAM HD7950 OC'd Win7 x64 Posting tracks to make your DCS better - attention bump incoming!
Wichid Posted November 21, 2011 Posted November 21, 2011 I've never really seen the need for auto lasing. I think it comes down to laziness in setting the profile up. I just pinky switch at about 14 seconds to fire the laser. I guess I'm not so leet. Lyndiman AMD Ryzen 3600 / RTX 2070 Super / 32G Ram / Win10 / TrackIR 5 Pro / Thrustmaster Warthog HOTAS & MFG Crosswind Rudder Pedals
GGTharos Posted November 21, 2011 Posted November 21, 2011 For moving vehicles: Just aim ahead of the vehicle. As for 'bomb physics' ... the LGBs in this sim are of the older bang-bang guidance variety. They lose energy fast. Newer paveways use PN, possibly wish some sort of mid-course flight path shaping, are are more like proper glide bombs with an insanely larger attack foot-print than the paveway II's. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
ralfidude Posted November 22, 2011 Posted November 22, 2011 i have never to date had a problem dropping bombs on moving targets using auto laze as long as you lase for the correct amount of time. I have dropped from 10k and then 25k and same thing, I just adjust the laze time according to my altitude. I see it as your altitude minus 2 to 5, and thats your laze time. So at 18000 i laze for 15, and for 20000 i laze for 15-18, etc and so forth. [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC]
Lobo_63 Posted November 22, 2011 Posted November 22, 2011 Lots of good info! Thanks fellas. I had not thought of the issues involved with plinking moving vehicles. It sounds like auto lasting is good for fixed/stationary targets and manual, longer lasing for the movers. :book: Cheers!:beer:
Jimmytime Posted November 22, 2011 Posted November 22, 2011 I typically set the autolase for 12 seconds in the profile, gives me something to do while waiting waiting for 4.0 0.8 OS: Windows 10 64bit / MB: MSI Gamers Edge /CPU:Intel CORE I5 9600K @ 4.5 GHz/ RAM: 32 GB / Gfx: Geforce 980 GTX TI x2 in SLI /Drives:1 970 NVMe & 2x SSD RAID 0 /Joystick: Thrustmaster HOTAS Warthog/ TrackIR 5/Saitek Rudder
FreeFall Posted November 22, 2011 Posted November 22, 2011 I prefer autolase. I'm too busy with all those buttons and switches and gauges and... did I mention buttons already? :joystick: :lol:
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