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Posted

Is there a way to edit a skin while it is on a model of the A-10? I am having a 3D problem trying to get the 3D image to fit on the 2D .bmp image and getting them to line up correctly. There has to be a better way to do this! Is there software or or any technique that anyone knows of so I can get the two images to match up without too much difficulty? ... Or even something that shows the receptive panels in relation to each other so I'm not just wildly placing images and hoping they are remotely close. Any help with this would be awesome, and save me a crap load of time.

[sIGPIC][/sIGPIC]

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DCS A-10, LOMAC(FC2), Falcon 4.0(BMS)

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Intel i7 2600K (OC: 4.8GHz) Liquid Cooled, EVGA GTX 570 HD, 16GB RAM, ASUS P8P67 PRO,SB X-FI Titanium HD

Posted

Deadman,

I'm not really sure if it is going to do what I need. Is there a way to put it on the fuselage then have it make a file that is compatible with GIMP so I can see where that area is on the template, if it worked that way that would work perfectly.

[sIGPIC][/sIGPIC]

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DCS A-10, LOMAC(FC2), Falcon 4.0(BMS)

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Intel i7 2600K (OC: 4.8GHz) Liquid Cooled, EVGA GTX 570 HD, 16GB RAM, ASUS P8P67 PRO,SB X-FI Titanium HD

Posted

First find a good tutorial on skin making. I have not done it for a wile I am sure there have been many changes but the basics are still the same.

Gimp will work will all the file formats you will need .you basically take a grid

Size it ,Name it to the texture you want to see where it is on the A-10C Then save it in the correct format put it in to DS A-10 and it should cover an area. it is not a super fast way to do it but it work for finding areas on the skin

https://forum.dcs.world/topic/133818-deadmans-cockpit-base-plans/#comment-133824

CNCs and Laser engravers are great but they can't do squat with out a precise set of plans.

Posted (edited)

for respond to Smasher:

 

- If i wanted to do this, i will surely using a software as Autocad or Inventor ... but you will need do or have the 3D models first, then you can apply the textures models... you can then mods the texture in real time on the 3Dmodel. ( in reality you work on the textures on the material plugin, who automatically update them on the 3D objects, and you directly render it ofc for get a complete vision of it. ) Then you export the textures directly the same way you will do it otherwise back.

 

It's a little bit how we work when we made modification on existant building. But this ask too a lot of preparation

There's surely simpler way.

Edited by Lane

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Posted

I accomplished what I set out to, but I think it took me way longer than it should have if i had the right tools. Thank you for your help though.

  • Like 1

[sIGPIC][/sIGPIC]

-------------------------------------------------

DCS A-10, LOMAC(FC2), Falcon 4.0(BMS)

-------------------------------------------------

Intel i7 2600K (OC: 4.8GHz) Liquid Cooled, EVGA GTX 570 HD, 16GB RAM, ASUS P8P67 PRO,SB X-FI Titanium HD

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