Wolf Rider Posted December 25, 2011 Posted December 25, 2011 I might have missed a previous posting, so apologies for any repeat... Clutter seems to grow/ shrink in size as the camera pans around an object and (on the one I looked at) the tank's shadow clips. City Hall is easier to fight, than a boys' club - an observation :P "Resort is had to ridicule only when reason is against us." - Jefferson "Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing." EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys - "I am a leaf on the wind, watch how I soar"
Kuky Posted December 25, 2011 Posted December 25, 2011 (edited) Clutter changes size because draw distance for bushes on your end is very short, In game it's coded set to have some slope/scaling towards end of draw distance. To change open /edit.../Bazar/Terrain/terrain.cfg.lua (use Notepad++) file and edit line 76 to name = "grass"; texture = "SmallShit_Grass.dds"; slope = 1.0; <-------------------- edit this line (default is 0.8 ) slopeDelta = 0.3; Edited December 25, 2011 by Kuky PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
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