BarbsMan Posted January 10, 2012 Author Posted January 10, 2012 You need to run it from the command line : C:\windows\system32\cmd.exe With correct arguments it will not crash.
Essah Posted January 11, 2012 Posted January 11, 2012 It's working and it's awesome. Ever since I played the original Lock on, Modern Air Combat I always wished to fly the Mirage 2000, My favourite jet. and now my dream has come true, with Cocpit even:D :thumbup: I'm seeing a few minor bugs, I'll write them once I've played for a while longer and seen more of them. otherwise amazing work. Makes me want ED to make DCS-Mirage 2000 :pilotfly:
slamraamproductions Posted January 12, 2012 Posted January 12, 2012 Some directly out of Vegas Dassault hangar + flags are not in the mod, my own. <==DCS Flaming Cliffs 3: Operation Grand Slam <==Lock On: Flaming Cliffs 2 Tribute
Essah Posted January 13, 2012 Posted January 13, 2012 Lovely mod, I am enjoying the French planes. However I have a few things that I'm wondering if is entirely accurate. - As mentioned somewhere else the Alphajet and Rafale seems to be quite excessive Roll rate The Mirage 2000 has no visual flaps on external view When selecting a plane in the Mission editor the area where you select skin is gone (just below where you set Chaff and Flare quantity. I fact it cuts off just below the flare label. - the top Speed of the Jaguar A is set to be Mach 1.6 at 11.000 meters according to wikipedia (which cites Jane's All The World's Aircraft as source) however I am unable to do even Mach 1 at any altitude. - The F1 is really sluggish in controls and looses out to even MiG21 in a dogfight. However I am no expert so this might be accurate enough, but it surprises me. - It is impossible to take off from a Carrier with the Super-Etendard as the Catapult doesn't work and it doesn't have enough power on its own. - In both the F1 and the Mirage 2000 cockpit the flaps indicator shows no difference between the take-off flaps and landing flaps setting. it's not deal breakers but would be cool to see some of it corrected.:) Keep up the awesome work. on a different note. Are you gonna be able to port AdA to Flaming Cliffs 3 when it comes out? Best regards.
Azrayen Posted January 13, 2012 Posted January 13, 2012 Hi Essah :) Lovely mod, I am enjoying the French planes. Thanks! That's the most important :) We're glad you do. However I have a few things that I'm wondering if is entirely accurate. Let's debrief those, then! - As mentioned somewhere else the Alphajet and Rafale seems to be quite excessive Roll rate Indeed, they are. A slight error in calculation led to a big effect in flight. We're working on a patch to correct that (among other things), hopefully soon (3-4 weeks? That's not a promise, just a guess, so far). The Mirage 2000 has no visual flaps on external view You mean, just like the real plane? :smartass: Indeed, no flaps on delta designs. It's the same for the Rafale, by the way, and it's accurate. We tried to get rid of the flaps command & action in the sim, but the simple flight models of FC2 can't replicate the higher lift -and drag- a delta design gives past a given AoA (vortex effect). A human pilot may manage it (it's a bit harder, though) but the LockOn IA couldn't. We decided then to retain the flaps command & a little aerodynamical effect (more Cy) with the flaps down -from the flight model point of view- so the IA can take off & land without crashing :) But we didn't make a visual effect of this, as it's unrealistic. Tip: On the Rafale, the "approach mode" of the flight control surfaces can be visually replicated with gear down and airbrake on. :book: When selecting a plane in the Mission editor the area where you select skin is gone (just below where you set Chaff and Flare quantity. I fact it cuts off just below the flare label. Oh, we didn't see that one. What is your screen resolution? I suppose that's where the problem lies, I have no such issue on 1680x1050 screen. But yes, we changed the editor, to include the registration/squadron pic data. - the top Speed of the Jaguar A is set to be Mach 1.6 at 11.000 meters according to wikipedia (which cites Jane's All The World's Aircraft as source) however I am unable to do even Mach 1 at any altitude. Well, first I'm not sure this Mach value was more than a theorical one, never used in ops: the Jaguar A was poorly powered, and in France we said it took off because the Earth is round (thus, it always took off)... (the English GR, with Mk-104 Adours, were better) The AdA Mod Jaguar can make & maintain M1.1 / 600km/h IAS @ 11000m without payload. Anyway, we'll check, but I'm not sure we'll change that. - The F1 is really sluggish in controls and looses out to even MiG21 in a dogfight. However I am no expert so this might be accurate enough, but it surprises me. Well, its flight model may be substandart, in particular at high altitude. Will be changed in the patch. But I'm not surprised an F1 may have a though day when dogfighting a tiny/agile MiG-21.:joystick: - It is impossible to take off from a Carrier with the Super-Etendard as the Catapult doesn't work and it doesn't have enough power on its own. Indeed. As per read-me: LockOn limitation, no catapult for human player. - In both the F1 and the Mirage 2000 cockpit the flaps indicator shows no difference between the take-off flaps and landing flaps setting. Another LockOn limitation (MiG-29 cockpit animations). By the way: as the flaps command is also used for the 2 levels of canopy opening, please note that only the full flaps are transmitted in multiplayer. That is, if you want your buddies to see you nicely semi-closed canopy, you have to go full flaps (to see that on you own aircraft, the 1/2 flaps setting is enough). on a different note. Are you gonna be able to port AdA to Flaming Cliffs 3 when it comes out? No idea. We'll see that in due time, if still motivated ;) Cheers Az'
Essah Posted January 14, 2012 Posted January 14, 2012 thanks a lot for the reply. I can see you've done a great job despite game engine limitations. thanks for the explanatory (and quick) reply. :) I'm looking forward to the patch. Meanwhile Imma take a spin in the Mirage 2000, au revoir :pilotfly:
Tiogar Posted January 18, 2012 Posted January 18, 2012 (edited) Thanks to the ADA team for developing and sharing an excellent mod. I actually purchased FC2 recently to get access to ADA V2. I am glad I did. While I love DCS A-10C it is nice to fly fast jets and have good frame rates. I have a minor but important (for me anyway) bug to report. I have set up the mouse pointer switch on my Thrustmaster Warthog Throttle to the Target Designator X & Y axis. It appears that the Y axis is always opposite when in BVR mode and Ground Attack mode. That is to say I can set up my profile correctly for one only. Edited January 18, 2012 by Tiogar
Azrayen Posted January 18, 2012 Posted January 18, 2012 Hi Tiogar Wow, should we ask ED for royalties? :D Just kidding, we didn't make the mod for money, just for fun. ;) Your "bug" is a limitation from LO (in fact, it was already on FC1 / AdA v1) when using TV in cockpits not meant for that (e.g. Su-27, MiG-29...). It's not related to your Warthog, it's the same with any keyboard/joystick: up is down, and the other way around. It cannot be fixed. At last by us. But one can live with it. At last I do :smilewink: Fly safe. :) Az'
Tiogar Posted January 18, 2012 Posted January 18, 2012 Hi Az', Thanks for the quick and informative response. Personally I think it would be nice if ED offered the ADA team jobs / contract work. If you guys (and girls?) can do that in your spare time I wonder what you could do if it was your profession. Take Care, Tiogar
Azrayen Posted January 27, 2012 Posted January 27, 2012 Good day to you too, magarcan :) I'll answer here only, if you don't mind, as I can't see the difference with your question in the other AdA v2 topic (just being facetious, don't take it bad ;)) The mod contains skin-modded cockpits for the Mirage 2000, Mirage F1 and SEM (as in AdA v1 : based on MiG-29 cockpits, with new skins) ; the other aircrafts use "stock" cockpits from original LO planes. We didn't design brand new cockpits (3D) for the AdA v2 for 2 reasons: - well, first doing that takes (a lot of) time, and with 6 new types of planes, the workload was above our possibilities (unless taking much more time to release the mod) - the CMD tool (needed for cockpits 3D making) was only "recently" released by ED. We choose not to change our plans for the v2 (for which work begun years before). Cheers :) Az'
magarcan Posted January 27, 2012 Posted January 27, 2012 Good day to you too, magarcan :) I'll answer here only, if you don't mind, as I can't see the difference with your question in the other AdA v2 topic (just being facetious, don't take it bad ;)) The mod contains skin-modded cockpits for the Mirage 2000, Mirage F1 and SEM (as in AdA v1 : based on MiG-29 cockpits, with new skins) ; the other aircrafts use "stock" cockpits from original LO planes. We didn't design brand new cockpits (3D) for the AdA v2 for 2 reasons: - well, first doing that takes (a lot of) time, and with 6 new types of planes, the workload was above our possibilities (unless taking much more time to release the mod) - the CMD tool (needed for cockpits 3D making) was only "recently" released by ED. We choose not to change our plans for the v2 (for which work begun years before). Cheers :) Az' Lot of thanks for the answer. I saw the two post and I don't know what was the best place to ask, this is becasuse I post in both of them ;) Are there cockpits screenshoots? I've not found anything. Thnaks angain and good job ;)
Spanker79 Posted February 6, 2012 Posted February 6, 2012 Hi.I am using the ADA mod for a while now and i have 1 question.i saw a video on Youtube about ADA mod and i think is for FC1. At 0:24 at the ship there is a diamond and it means the radar.the plane locks the diamond and then fires the weapon.ok so far.my question now. Is that possible with ADA mod V2 for FC2?At the controls option in the game there is the button at Mirage2000 and Rafale that turns on-off the Elint pod.I tried in the game with ships and ground radars but the diamond doesn't appear. The only way to shot at a radar is only with Jaguar and the missile AS-37 Martel. The link for the video:http://www.youtube.com/watch?v=hHZ59aR2sNQ thnx in advance for the answers.. ◈ Lock-On Greece / DCS World Greece http://lockon-greece.forumotion.net/ 1st Hellinic Virtual Squadron for Flaming Cliffs & DCS World ~ Flying since 2008 ~
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