leafer Posted February 5, 2012 Author Posted February 5, 2012 V, I should have put a smilie in there. No offense. :D As for heli tendency to nose up on take off, you must apply a little forward cyclic before you raise the collective. Problem solved. I barely ever played A-10C anymore. BS2 is so much more satisfying to fly around. ED have been taking my money since 1995. :P
V-O-V Posted February 5, 2012 Posted February 5, 2012 There is no need to unplug a controler you dont use in DCS. Just un-assign every command that comes from that controller in DCS - especially the axis. That's why there is the "clear category" button in the controller menu. I have 7 different controllers attached - that's a total of 26 available axis. And just imagine I have to unplug every unwanted input before starting DCS....;) Thx Peter,will do.....:thumbup:
V-O-V Posted February 5, 2012 Posted February 5, 2012 V, I should have put a smilie in there. No offense. :D As for heli tendency to nose up on take off, you must apply a little forward cyclic before you raise the collective. Problem solved. I barely ever played A-10C anymore. BS2 is so much more satisfying to fly around. Me too,i find learning and flying the k50 more interesting.
EtherealN Posted February 5, 2012 Posted February 5, 2012 Ah, good news V-O-V, I should have thought about the possibility of controller conflicts. :) [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
yallu Posted February 5, 2012 Posted February 5, 2012 I myself see no difference in trimming with multiple controllers connected/unconnected.
159th_Viper Posted February 5, 2012 Posted February 5, 2012 I myself see no difference in trimming with multiple controllers connected/unconnected. You will not, as the trim function is assigned to a button input as opposed to an axis. Axis conflicts with multiple inputs will affect the behaviour of the Kamov (ie Pitch/Roll Collective etc etc) if conflicts exist in the first instance. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Peyoteros Posted February 5, 2012 Posted February 5, 2012 You will not, as the trim function is assigned to a button input as opposed to an axis. Axis conflicts with multiple inputs will affect the behaviour of the Kamov (ie Pitch/Roll Collective etc etc) if conflicts exist in the first instance. What he said... "Eagle Dynamics" - simulating human madness since 1991 [sIGPIC][/sIGPIC] ۞ ۞
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