Chazz_BMF Posted January 10, 2012 Posted January 10, 2012 Wonder why this shark has red cockpit light, when the light in DCS is white? I would wish it was an option, especially at night operations. Is it possible to mod? Look at 1:46 :pilotfly:Wolfpack Production:pilotfly: -=<[WiN 10, I7 3770K @ 4,5 Ghz, Corsair H100i, Sabertooth Z77, 16 GB Dominator, Sapphire 7970 VaporX 6GB, C70 Vengance, Thrustmaster Warthog HOTAS, Saitek Pro rudder, Track IR, Beyerdynamics MMX 300 ]>=- DCS/FC2/FC3/Arma videos on my channel: https://www.youtube.com/user/WolfpackproductionDK "Fortes Furtuna Juvat"
ALDEGA Posted January 10, 2012 Posted January 10, 2012 Looks like another prototype, it also has the "orange tinted" Shkval display. Some shots of a "blue" cockpit as well.
Suchacz Posted January 10, 2012 Posted January 10, 2012 It looks like full scale model. In my case, at night I shut down normal gauge lights and switch on night cockpit light (that UV lamp or what is it) Per aspera ad astra! Crucial reading about DCS: Black Shark - Black Shark and Coaxial Rotor Aerodynamics, Black Shark and the Trimmer, Black Shark – Autopilot: Part 1, Black Shark – Autopilot: Part 2
213 Posted January 11, 2012 Posted January 11, 2012 they don't make models with all the instruments and equipment. it's an early version
AlphaOneSix Posted January 11, 2012 Posted January 11, 2012 At 1:46? It looks like a simulator or mock up of some kind of just the cockpit, the Shkval even has a fake image on it. Now that I look, the instrument panel is completely wrong, too.
Chazz_BMF Posted January 11, 2012 Author Posted January 11, 2012 At 1:46? It looks like a simulator or mock up of some kind of just the cockpit, the Shkval even has a fake image on it. Now that I look, the instrument panel is completely wrong, too. Maybe its the Arcade version? :megalol: :pilotfly:Wolfpack Production:pilotfly: -=<[WiN 10, I7 3770K @ 4,5 Ghz, Corsair H100i, Sabertooth Z77, 16 GB Dominator, Sapphire 7970 VaporX 6GB, C70 Vengance, Thrustmaster Warthog HOTAS, Saitek Pro rudder, Track IR, Beyerdynamics MMX 300 ]>=- DCS/FC2/FC3/Arma videos on my channel: https://www.youtube.com/user/WolfpackproductionDK "Fortes Furtuna Juvat"
Luigi Gorgonzola Posted January 11, 2012 Posted January 11, 2012 It's normal and usual in this business to build full scale models for in-studio usage. This most definately is the case with the Shark's nose in the studio clips. The lights of this model don't necessarily have to be red in reality. Check your mobile phone cams or other digital cams you own, most of them have a setting labelled "White Balance" that compensates (or is supposed to) colour discrepancies caused by the temperature of the "source" of the light - the so called colour temperature. Traditional light bulbs usually produce light at a very low temperature (ca. 2200 °K), the light of the sun that reaches mother earth on a sunny day has a higher temperature (ca. 5500 °K) and is considered "white" by the human eye. Colour temperatures lower than 5500 °K are being experienced as red. Analog film material as well as most digital photo receptors (processors, chips, name it as you'd like to) is configured to behave the same way as the human eye. Studio lightning is usually calibrated at 3200 °K or 3400 °K and so are the cameras (white balance). As a result, light sources emitting light with a colour temperature below this temperature - e.g. a conventional light buld in the Shark's nose - is rendered red, every source emitting a higher colour temperature becomes blue.
KosPilot Posted January 12, 2012 Posted January 12, 2012 Wonder why this shark has red cockpit light, when the light in DCS is white? I would wish it was an option, especially at night operations. Is it possible to mod? Some years back, when NVG were introduced for aviation, it was necessary to modify cockpit lighting to become NVG compatible. That meant having a "NVG" switch to dim all lights. It was also necessary to get rid of ALL red/orange light indications. Wavelengths in the lover part of the spectrum blinded the NVG. As a result, all night instrument lighting was in green. I would suspect the night cockpit lighting in the Shark being blue for similar reasons. Now that NVG technology have moved on, maybe it's not much of an issue any more. The point is; From my experience and considering the era, using red cockpit lighting may have caused problems in combination with NVG. 1
Chazz_BMF Posted January 12, 2012 Author Posted January 12, 2012 Some years back, when NVG were introduced for aviation, it was necessary to modify cockpit lighting to become NVG compatible. That meant having a "NVG" switch to dim all lights. It was also necessary to get rid of ALL red/orange light indications. Wavelengths in the lover part of the spectrum blinded the NVG. As a result, all night instrument lighting was in green. I would suspect the night cockpit lighting in the Shark being blue for similar reasons. Now that NVG technology have moved on, maybe it's not much of an issue any more. The point is; From my experience and considering the era, using red cockpit lighting may have caused problems in combination with NVG. Yeah Good answer +1 I guess this is why the night HUD mode is yellow, to make it more visible for NVG. And I guess the reason why the gauges are white is for added visibility in low light condition and bad weather :) :pilotfly:Wolfpack Production:pilotfly: -=<[WiN 10, I7 3770K @ 4,5 Ghz, Corsair H100i, Sabertooth Z77, 16 GB Dominator, Sapphire 7970 VaporX 6GB, C70 Vengance, Thrustmaster Warthog HOTAS, Saitek Pro rudder, Track IR, Beyerdynamics MMX 300 ]>=- DCS/FC2/FC3/Arma videos on my channel: https://www.youtube.com/user/WolfpackproductionDK "Fortes Furtuna Juvat"
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