Bad-Mo-Fo Posted January 16, 2012 Posted January 16, 2012 I have searched for hours looking for a cure for this problem, and only found one other post that even mentioned it. Any help would be great. So i am trying to do 3 screens. I have gone through the post about setting up viewports and all that, the problem I have is that when in three screen view the two side screens look like they are set to the wrong view angle. When flying straight and level the two side views show the horizon as dropping off as it goes out from center. When i go nose down the horizons in the side views look like they are smiling, very annoying trying to manuver when the view looks so screwy. This is the only part I havent been able to sort out. Need to work on preformance a little to but I really think this is a cool setup, and want to make it work.
PeterP Posted January 16, 2012 Posted January 16, 2012 Use the "1 Screen" option . Start reading here to learn more about it:http://forums.eagle.ru/showthread.php?p=1263707#post1263707 and I admit that calling it "3 screens" is very misleading "3 view-ports" or "3 cameras" would be a much more appropriate term.
Bad-Mo-Fo Posted January 16, 2012 Author Posted January 16, 2012 Well in the warthog the view is so fisheyed on one camera view that it makes having the extra side screens almost pointless. In blackshark it looks very nice but the view is as if you have your nose touching the HUD.
Bad-Mo-Fo Posted January 16, 2012 Author Posted January 16, 2012 I notice in the monitor setup .LUA files there are viewDx and viewDy settings. Could we add settings for view rotation and z axis, such as ViewDz? It seems to me in the 3 camera setup as I call it, its just that the view angles and rotations are off, and I would think there would be a place to adjust these view agles and rotations in order to fine tune the exact view you want on each viewport.
PeterP Posted January 16, 2012 Posted January 16, 2012 (edited) No- didn't found out that there is a function like this in the view-port config.... talking about viewports: this can be interesting for you Fix for misplaced/stretched MP and Mission Gui And here is earlier post from me that serves perfectly to answer your question about the cockpit view: To fix your problem: This are the parameters you have to edit and what they are doing: You have to edit the values starting in line 1055 to change the default start-up view below . \Eagle Dynamics\DCS Black Shark 2\Config\View\SnapViewsDefault.lua The values can be positive or negative! Snap[11][13] = {} -- Default cockpit view Snap[11][13]["y_trans"] = -0.041336805555555564 -- move viewpoint Up/Down Snap[11][13]["x_trans"] = 0.36 -- move viewpoint Forward/Backward Snap[11][13]["hAngle"] = 0 -- Tilt viewpoint Left/Right Snap[11][13]["viewAngle"] = 75.0 -- FOV aka Zoom Snap[11][13]["vAngle"] = -25 -- Tilt viewpoint Up/Down Snap[11][13]["rollAngle"] = 0 -- Roll viewpoint Left/Right Snap[11][13]["z_trans"] = 0 -- move viewpoint Left/Right you want probably lower: Snap[11][13]["viewAngle"] = 75.0 -- FOV aka Zoom to something like 65.0 as a start Maybe this mod will give you further improvements: Tweaked Cockpit view for DCS A-10C - and you are still able to tweak the starting FOV. EDIT: Download Notepad++ to view and edit LUA files. MS-Notepad/Editor can easily mess up the structure of lua files if not edited very carefully. And if you are searching for a better way to zoom easily in/out with only one keypress -one of this scripts will fit your needs: Zoom-In/Zomm-Out on PAC1 to make your life easier ! Everything I posted will work for BS2 and A-10! -but the cockpit view tweak is optimised only for the A-10. (You don't posted what Sim you are running- but I assume you want it for A-10 , because we are in the A-10 Tech Support) Edited January 16, 2012 by PeterP
Slayer Posted January 17, 2012 Posted January 17, 2012 I notice in the monitor setup .LUA files there are viewDx and viewDy settings. Could we add settings for view rotation and z axis, such as ViewDz? It seems to me in the 3 camera setup as I call it, its just that the view angles and rotations are off, and I would think there would be a place to adjust these view agles and rotations in order to fine tune the exact view you want on each viewport. ViewDx seems to specify if you want your viewport to the left or right of the center, -1 is left 0 is center and 1 is right. doesnt do anything for the fisheye effect. [sIGPIC][/sIGPIC] System Specs Intel I7-3930K, Asrock EXTREME9, EVGA TITAN, Mushkin Chronos SSD, 16GB G.SKILL Ripjaws Z series 2133, TM Warthog and MFD's, Saitek Proflight Combat pedals, TrackIR 5 + TrackClip PRO, Windows 7 x64, 3-Asus VS2248H-P monitors, Thermaltake Level 10 GT, Obutto cockpit
PeterP Posted January 17, 2012 Posted January 17, 2012 (edited) More about the fish-eye effect and why you can't do much about it: >> more info about this matter : 2D Surround Problem And while we're on it - this will also interests you: "Triple-head/Multi-Monitor GUI and NVG Fix" Edited January 17, 2012 by PeterP
Palehorse1 Posted January 17, 2012 Posted January 17, 2012 Did you ever find the solution for this issue? A mate of mine was having it as well and I couldn't understand why until we realized that he was not using the "1 screen" option with the aspect ratio forced to match. I don't know what your resolution is but you may want to tinker with the aspect ratio a bit to find the sweet spot. A ratio of 4.8 works perfectly for me. I took a quick screenshot of my video setting tab to show you what I am referring to. Best wishes, Palehorse1
Recommended Posts