Prolixite Posted February 17, 2012 Posted February 17, 2012 Hey folks, First off - i haven't read all the manual, forgive me for that, especially if the information is in there and quite obvious; but I haven't seen it at first glance. I'm ok with most system for the A10, but there's one thing that I've heard in a documentary that I was wondering if it was possible in DCS (or if the A10C has this feature): when primary systems are down due to aircraft damage, do we have a backup (or legacy) system to recover some weapon functionality? For example: last night I got shot by some BTR 80 - both screen were OK but I had the big yellow box overlapping the displayed info with the following message (approx, not at home to have the exact text so it's off the top of my head): CDU not ready. I had some CCIP GBU's already selected and I was able to drop them regardless of the warning mentioned above. I damaged the targets with a close hit (but no bullseye) and then wanted to proceed and send some lead there way with my charming GAU 8 to finish up the work. Pressed the trigger... denied. Gun is dead. In this situation, do I have an option to override current systems to have some sort of workaround to fire the guns? I have a track for that mission. If it would help I can upload tonight. Thanks a ton. :thumbup:
Jona33 Posted February 17, 2012 Posted February 17, 2012 It may very well depend if the gun is still working. As a side note though. If you've been hit it's generally a better idea to leave the combat area and head for home. Always remember. I don't have a clue what I'm doing
ralfidude Posted February 17, 2012 Posted February 17, 2012 Not that i know of, though Eddie might come on here and blow us all away with some info we have never heard of, or rather I am hoping he will :) My gun gets disabled a lot when getting hit, then you can't do a darn thing. You know if its hit because where it should say your gun amount (on the DSMS and HUD) there are a bunch of XXXXXXX on that data field instead. It, doesnt deter me from continuing though :) like here: [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC]
Snoopy Posted February 17, 2012 Posted February 17, 2012 RTB...that's what would happen with our pilots real world. You take damage you leave and return to base. v303d Fighter Group Discord | Virtual 303d Fighter Group Website
Prolixite Posted February 17, 2012 Author Posted February 17, 2012 While I totally agree that the best course of action when damaged is to fly home, there are some exceptions where you just need that extra fly-by that would cause much extra damage... and where the risks of doing so are limited. Basically the risk of attempting that maneuvers is out weighted by the impact that (successful) maneuver could have on a battlefield's outcome. All I needed was that one extra fly-by. Empty the 850 rounds i had left on those suckers - then head back home. In this particular case, the place was relatively empty other than that specific group (which was already damaged, other units were destroyed) so risks were minimal (although never at zero of course). Yes, a bad maneuver can end very badly - that's what happened the first time around. But I know what mistake i did, and the damage to the plane did not cause any maneuverability issues. In the end I did the fly by successfully - the gun just did not shoot when required. For me that was the most dangerous part: starting to look around wondering why the hell the bombs (GBUs) could be released but the guns just won't respond. Had I known prior how to override damaged systems, those guys would not be in the field killing my buddies anymore ;) ...but I have no military experience, so what i described may be a decision making process based on hollywood movies rather than real life hehehe
Frostiken Posted February 17, 2012 Posted February 17, 2012 There can be a lot more wrong with the jet than just what the avionics report. The CDU was the most important failure, but there's no avionics monitoring of the gun itself (there's a separate light / system for that). Your gun was probably damaged and no, there's nothing you can do about it. The guns are extremely sensitive. Any sort of damage to the nose of the aircraft is practically guaranteed to harm the feed system in some way. You have to understand just how balanced the whole thing is, and how much metal there is whirling around at incredible speeds. The entire system is open-air too which makes things much more complicated. A bit of FOD in the ammo feed can cause catastrophic gun damage and jam the entire thing - there's nothing you can do. [sIGPIC][/sIGPIC]
Snoopy Posted February 17, 2012 Posted February 17, 2012 ...but I have no military experience, so what i described may be a decision making process based on hollywood movies rather than real life hehehe Damn Hollywood :lol: v303d Fighter Group Discord | Virtual 303d Fighter Group Website
Prolixite Posted February 17, 2012 Author Posted February 17, 2012 Frostiken - understood! Thanks for the feedback everyone. And yes - damn Hollywood. :smilewink:
Eddie Posted February 17, 2012 Posted February 17, 2012 And yes - damn Hollywood. :smilewink: If you've seen it in a movie, make sure you do the exact opposite and you won't go far wrong.
Jona33 Posted February 17, 2012 Posted February 17, 2012 If you've seen it in a movie, make sure you do the exact opposite and you won't go far wrong. Prime example, a BMS dogfight. If you try "hitting the brakes" that mig will not "fly right by" but will simply unleash several very accurate 30mm rounds into you... I tried :P. Always remember. I don't have a clue what I'm doing
Prolixite Posted February 17, 2012 Author Posted February 17, 2012 Yeah when I saw the button to transform my A10 into a giant robot was missing, I figured that what I've been seeing in the movies might not be the exact replica of reality ;) ...or DCS is trying to sell us a fake illusion of reality. Waitaminute... maybe my plane should transform into a robot after all...
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