Sanch0 Posted February 18, 2012 Posted February 18, 2012 (edited) Hello everyone, We are flying private campaign. Every mission for this campaign is created by Sowinek - our member. He made mission number 12 and we found strange behaviour: When someone is hosting this mission there are no problems on server side but when client enters the server he has no sounds in cockpit. Second problem is related to awacs. We can't get correct coordinates to targets. Any suggestions? Is it a bug? Mission attached.Misja 12.miz Edited February 19, 2012 by Sanch0 PVAF "A fighter without a gun... is like an airplane without a wing" dedicated to F-4 Phantom
Stuka Posted February 19, 2012 Posted February 19, 2012 I just had a quick look at the mission. I can tell for sure that you have WAY to many groups/units in that mission. Best I ever had was a bit more than 900 units in one mission, without any problems. You are over 1300. Windows 11 | i9 12900KF | 64GB DDR4 | RTX 3090 | TM Warthog HOTAS | Saitek Combat Rudder Pedals | TM MFDs + Lilliput 8" | TIR5 Pro
Sanch0 Posted February 19, 2012 Author Posted February 19, 2012 This mission is not so heavy. There are a lot of static objects and I doubt that this number of units can cause sound problem. We have missions where are much more objects and everything works well. Can anyone from dev team check this mission? PVAF "A fighter without a gun... is like an airplane without a wing" dedicated to F-4 Phantom
Stuka Posted February 20, 2012 Posted February 20, 2012 Just telling you what my experience is. Try it: make a copy of the mission and delete like 500-600 units. Everything will be fine then. It's not only the number of units that you have to keep an eye on, also the nr of groups. A static object is a group by his own. Windows 11 | i9 12900KF | 64GB DDR4 | RTX 3090 | TM Warthog HOTAS | Saitek Combat Rudder Pedals | TM MFDs + Lilliput 8" | TIR5 Pro
Speed Posted February 29, 2012 Posted February 29, 2012 Just telling you what my experience is. Try it: make a copy of the mission and delete like 500-600 units. Everything will be fine then. It's not only the number of units that you have to keep an eye on, also the nr of groups. A static object is a group by his own. No, it's the experience of everyone. It is well known that the limitation is about 600, 700, 800 ish units/objects. Once you exceed that, clients can't hear sounds anymore. This is an issue known to the dev team too- one of the times this problem was reported, one of the ED devs replied "how many units do you have in the mission?" Another symptom of the problem is that you start getting excessively huge sizes of dcs.log, with literally millions of lines of errors about "sound source invalid". Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Wrecking Crew Posted May 16, 2012 Posted May 16, 2012 (edited) Good to know. Thanks, Speed. I think its also the number of trigger events. I am trying to narrow things down a bit. WC ps Sanch0 - "completed successfully" - LOL ... Press OK to continue. -It's Not OK. Edited May 16, 2012 by Wrecking Crew Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.
Wrecking Crew Posted May 16, 2012 Posted May 16, 2012 See this update in a different thread that has before and after Trigger/Group/Unit counts - http://forums.eagle.ru/showthread.php?p=1460211#post1460211 WC Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.
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