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Posted

... And I got it working.

 

It also works as ATC, with proper units around.

 

But seems impossible to get the ground service to work, even if I added all the necessary units.

 

Can someone tell me what are the conditions necessary to the ground service to work in a FARP (thinking that I want to replace the 3D model)?

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

Posted

ok... 55 views and no answer. I guess that:

 

1) The question is not clear

2) no-one know anything about

3) both the above :p

  • Like 1

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

Posted

No, the sim simply believe that it's the FARP. It's a static object... but allows you to have a radio atc and navigation references as it is a FARP.

 

But the ground support (rearm, refuel, etc) does not work.

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

Posted (edited)
ok... 55 views and no answer. I guess that:

 

1) The question is not clear

...even if I added all the necessary units.

:p

 

 

Which Units did you add ?

Russian or US FARP ?

 

What is your goal ? ...A "movable/contolable FARP" with UAZ or URAL ? ...by HumanPlayer ?...in Multiplayer missions ?

Edited by HungaroJET

Atop the midnight tarmac,

a metal beast awaits.

To be flown below the radar,

to bring the enemy his fate.

 

HAVE A BANDIT DAY !

 

[sIGPIC][/sIGPIC]

"When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist

Posted (edited)

Chromium, I think the problem may be that the FARP is much more than a 3D model. You need to find the Lua files- if there are any at all- that tell the game itself what to consider a FARP. Just because you switched out a 3D model doesn't mean the game fully understands that this new object is supposed to be a FARP. Anyway, that would be my guess as to why this isn't working.

 

There is ./Scripts/World/FARP.lua, but that seems to control FARP service, not telling the game what is a FARP and what is not.

 

Peronally, I'd just love a placeable, ground service zone, where we would simply allow ground service from anywhere. AI wouldn't be able to use it, but humans could.

 

Anyway, your chance of success is pretty low. That doesn't mean you shouldn't try, most of my Lua experiments end in failure, that's to be expected. But every once in a while, one of your experiments will actually succeed.

Edited by Speed

Intelligent discourse can only begin with the honest admission of your own fallibility.

Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/

Lua scripts and mods:

MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616

Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

Posted

Hmm... look in ./Scripts/Database/db_units_misc.lua:

   Heliport = 
   {
       [1] = 
       {
           CLSID = "{24FC9197-F225-4f2a-8A31-BD51DC7BDAB6}",
           Name = "FARP",
           DisplayName = _("FARP"),
       }, -- end of [1]
   }, -- end of Heliport

 

Part of adding a new kind of FARP object would likely involve adding a new entry here.

 

P.S.- to find more files about FARPs, you should use Notepad++'s "Find in Files" feature. Search for the word "FARP" in all files in the DCS directory of your choice.

Intelligent discourse can only begin with the honest admission of your own fallibility.

Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/

Lua scripts and mods:

MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616

Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

Posted (edited)

@Hungarojet: my goal is to remove the 3D object of the FARP while keeping the all the FARP functions and capabilities. My ideal solution is to replace the FARP 3D model with a single invisible dot with no collision model.

 

I added American units for an american FARP (I only re-named the model of the UAZ in "farps.edm" and the other lods models). By doing the rename-only solution on the farps.edm (not the farp.edm or the farp_col.edm), I will get:

 

FARP recognized in ABRIS & PVI800;

Spawn-able helicopters (human and AI);

ATC service

 

This solution only lacks of the ground services (which are necessary).

 

I'm not looking for moving or controllable FARPs. I just need to have some LZ to place in some concealed areas instead of High visibility FAA :) for multiplayer missions.

 

@Speed: I will look and test all the above. But a little help in undestanding the logic behind the FARP should be really helpful :p

 

PS:

thanks for answering :D

Edited by chromium

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

Posted (edited)
@Hungarojet: my goal is to remove the 3D object of the FARP while keeping the all the FARP functions and capabilities. My ideal solution is to replace the FARP 3D model with a single invisible dot with no collision model.

 

I added American units for an american FARP (I only re-named the model of the UAZ in "farps.edm" and the other lods models). By doing the rename-only solution on the farps.edm (not the farp.edm or the farp_col.edm), I will get:

 

FARP recognized in ABRIS & PVI800;

Spawn-able helicopters (human and AI);

ATC service

 

This solution only lacks of the ground services (which are necessary).

 

I'm not looking for moving or controllable FARPs. I just need to have some LZ to place in some concealed areas instead of High visibility FAA :) for multiplayer missions.

 

@Speed: I will look and test all the above. But a little help in undestanding the logic behind the FARP should be really helpful :p

 

PS:

thanks for answering :D

 

 

I like your invisible FARP idea. I'd love it if "FARP" and "FARP INVISIBLE" were options in the "Heliports" static objects menu!

 

My conception of how it might be done was to somehow create an ATC/ground service zone, and effectively, that's what you're trying to do. I was thinking/hoping that maybe it might be possible to figure out how the game assigns ATC and ground service zones and just be able to define an arbitrary one; but you're right- just making an invisible FARP is by far the most simple and easy way to do this.

 

The only problem is that it will not be possible to have planes re-arm and refuel in this invisible FARP zone, as planes cannot rearm and refuel on FARPs (yes, I've tried :D). So we couldn't use your invisible FARP to make like, a highway M4 rearming and refueling base for A-10s.

Edited by Speed

Intelligent discourse can only begin with the honest admission of your own fallibility.

Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/

Lua scripts and mods:

MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616

Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

Posted

Speed, I'm an helicopter pilot, and helos frequently rearm and refuel in FARPs and even refuel in LZ :P:P:P:P

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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