Bucic Posted April 25, 2012 Posted April 25, 2012 I dedicate this new thread to extraordinary game developers, bearing 'out of the box thinking' as their second name, both technologically and in game design field. I started this thread to bring the other thread I started back to order. It was about sim racing godfathers - Dave Kaemmer and Geoff Crammond. While discussing their pioneering in their field of interest I simply couldn't omit another buch of blokes who, in my opinion, would become new high figures in whatever genre they would decide to put their efforts in. Maybe a slight exaggeration. Or maybe not. See for yourselves as I introduce you to Wolfire Games Overgrowth and post materials about similar extraordinary developers. Just please save the space for really brilliant works, not some that you find 'just cool'. I know! Only now I realize that it featured a physics model. The whole suspension and everything was working. It even had a damage model - simple but based on actual stresses. Aaaaand it looked on Commodore 64 as good as on PCs of that time! And had more FPS than any 3D for C64 I know! Hats off, just hats off. Both gentlemen are living proof that you can simulate a lot with very little *** if you don't walk with head up your .... Funny enough I've recently stumbled upon a group of ~4 guys that that have made that out of the box thinking their hallmark. Check these out: active falling behavior animation details falling damage visual and audio AI detection more advanced damages blood effects *** In the light of the videos I posted above this obviously goes to Bohemia Interactive for their animations in ArmA 2. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Bucic Posted October 17, 2012 Author Posted October 17, 2012 The genius at work again! F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Yurgon Posted March 15, 2014 Posted March 15, 2014 While I'm only following the progress of Overgrowth very loosely, I came across a side project by the same devs: Receiver (Steam link). I guess you could call it a technology demonstrator for a more realistic approach to gun mechanics. The game also has a very simple task, which is to collect and listen to a couple of tapes. Well, according to Steam, it took me no less than 22 hours to finally complete the task because there is no save feature and, damn, those drones really like to kill me when I'm almost through... :). I got it for less than 2 Euro on a recent sale, and it was definitely worth it, but I think 5 $ or 5 Euros isn't too much to ask for it.
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