DiCE81 Posted May 1, 2012 Posted May 1, 2012 when I try to change initial amount of aircrafts and munitions in "full info" of warehouse in airport can't do it. If i try with "clear col" change to 0, but return to 100. If i try one to one, after, no appear "full info".
Revelation Posted May 1, 2012 Posted May 1, 2012 Warehouse(s) are a WIP and are not fully implemented at this time. Win 10 Pro 64Bit | 49" UWHD AOC 5120x1440p | AMD 5900x | 64Gb DDR4 | RX 6900XT
STP Dragon Posted May 29, 2012 Posted May 29, 2012 How should this warehouse thing work once it is finished? Isn't it possible to rearm/refuel/respawn without a (equipped) warehouse at the airport? Is it possible to rearm now in the beta? It was not working yesterday in my weapons training mission. Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
xxJohnxx Posted May 29, 2012 Posted May 29, 2012 I think it is not possible to rearm in DCSW with missions made in DCS 1.1.1.1 ot earlier, because nothing is available to load. But, I think (haven't tested it yet) you are able to rearm, if something is in the warehouse. ;) Schönen Tag noch! Check out my YouTube: xxJohnxx Intel i7 6800k watercooled | ASUS Rampage V Edition 10 | 32 GB RAM | Asus GTX1080 watercooled
Grimes Posted May 29, 2012 Posted May 29, 2012 How should this warehouse thing work once it is finished? Isn't it possible to rearm/refuel/respawn without a (equipped) warehouse at the airport? Is it possible to rearm now in the beta? It was not working yesterday in my weapons training mission. 1. Warehouses are WIP, so I'm not 100% certain on their intended behavior with regard to resupply and how multiple warehouses interact with one another. However what currently does work is that you will not be able to use assets if the airbase warehouse has run out of the asset. 2. Every FARP and Airbase has a warehouse built into it with a default setting of unlimited aircraft, fuel, and weapons. You should be able to mix unlimited and limited assets freely. 3. Yes re-arming should work. Use LALT + ' to access the new re-arming screen. Airbase ownership can also be set by simply setting the coalition the base belongs to in the mission editor. However ground forces within the simulator still dictate ownership. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
STP Dragon Posted May 29, 2012 Posted May 29, 2012 Hi Grimes, to 1st: I tried to set all the weapons to "0" but after I entered the warehouse page again it was "100" again. Are you sure that this is working now? to 2nd: hm... when there is a default warehouse, why should I add a other one? I don't understand this function yet. to 3rd: I tested it with the P-51 yesterday. Maybe I failed to set the right radio settings but it was not working. A friend tried it with the Su-25T and confirmed that it is not working. It was my Weapons Training mission. The airport is set to blue coallition. Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
Grimes Posted May 29, 2012 Posted May 29, 2012 1. It should be fixed for the next build. 2. Like I said, its not entirely functional yet. My best guess is it will simply send supply from one warehouse to another. 3. I'll check it out with your training pack mission you recently updated. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
STP Dragon Posted May 29, 2012 Posted May 29, 2012 to 3. Thank you very much! That's what I call a service! ;) Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
Svend_Dellepude Posted May 29, 2012 Posted May 29, 2012 Warehouses work partially now. You are not able to change to precise amount of the inventory but it will get depleted when you rearm og refuel. did a little fumbling last night. Also adding more warehouses they will supply each other. not sure if that works yet. But you are able to set the other warehouses as suplliers for, lets say, an airport, you just need to place a few more in the mission. But again not sure if they do that yet. [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD.
AV8R Posted January 3, 2013 Posted January 3, 2013 (edited) Does this warehouse work for rearming and refueling off a carrier and in multiplayer? I tried on the latest DCSWORLD and FC3 and it didn't work for me online. Default warehouse state on a carrier is 100% of both fuel and weapons. Should be well stocked. Friendly Airbases did work however. Update: Worked in single player. Made sure I did an add on the suppliers under Summary and that resources were not limited Edited January 4, 2013 by AV8R
Erforce Posted January 12, 2013 Posted January 12, 2013 Wait, you can play with Carrier's supplies now? TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)
Zayets Posted February 25, 2013 Posted February 25, 2013 One other bug I noticed on airport warehouse: if you clear columns for all weapons and the you add qty's as you please then the host of the mission sees correctly the remaining qty's , not the guests. Moreover, the guests can load as much as they want even if a munition type was set to 0. [sIGPIC]OK[/sIGPIC]
Druid_ Posted February 28, 2013 Posted February 28, 2013 Noted, thanks. i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q
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