Blaze Posted May 14, 2012 Posted May 14, 2012 Don't know if this is just me, my graphics card settings, or what. It seems the normal mapping on the internal pilot moves on the ground with the wheels rotation when you're rolling. If I'm stopped, it's fine, as soon as I start rolling, it looks like my guy's flightsuit is flapping vigorously in the wind... :D In the air it doesn't happen, only on the ground while rolling, which leads me to believe it's the wheels animation that's causing this. Very peculiar, but I haven't heard anyone else mention this yet, so I'm not sure if it's an actual bug or just me. i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
jocko417 Posted May 17, 2012 Posted May 17, 2012 Not just you Blaze, I've noticed it too. First time I saw it the canopy was open and I thought "Wow, ED even has a propwash model for the flight suit" :lol:
213 Posted May 18, 2012 Posted May 18, 2012 it looks cool. it probably doesn't happen in the air because your canopy's down. open it up and see if it still behaves that way. edit: nvm, it looks like a bug.
Blaze Posted May 18, 2012 Author Posted May 18, 2012 Connected to wheel movement while on ground, not canopy or air. Bug indeed. i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
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