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Posted

Just watched your track and couldn't figure out what the problem was until I took control... you were using the game flight mode. Turn that off and you'll suddenly find all the missing power.

Posted
Just watched your track and couldn't figure out what the problem was until I took control... you were using the game flight mode. Turn that off and you'll suddenly find all the missing power.

 

 

Ok will try that thank you, just need to install my new SSD and load game onto it......hehehe. :D

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Posted

Because the engine code seems to be modular itself.

Good, fast, cheap. Choose any two.

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Posted
I still don't understand why that makes a difference. Anyone?

 

I wonder if it's a bug, as I would assume the game mode version of the plane should have the same power, if not more, than the realistic mode.

Posted
Still confused, sorry. I thought the engine RPM automatically controlled the pitch of the prop... How do you adjust the pitch if that's possible?

 

I am pretty sure I read somewhere here to DCS_World or the Flight Manual for the P-51D, the variable prop pitch does not exist and they use a constant pitch prop.

 

Other sim I fly, the propeller rpm allows their P-51D and other planes to feather the prop when the rpm is reduced, thus extending glide range if dead stick or conserving fuel on rtb.

 

I have separate controllers for each, rpm and throttle. My rpm is set to an analog wheel.

 

Also make sure the rudder is re-centered after takeoff, could reduce speed. Just look at your center ball.

 

1 notch of flaps will drop at around 400 mph. Careful you don't hit it by mistake.

 

For me, the P-51 is the best DCS has, yet, and NVG goggles.

 

It is still in Beta, anything could change.

Posted (edited)
I am pretty sure I read somewhere here to DCS_World or the Flight Manual for the P-51D, the variable prop pitch does not exist and they use a constant pitch prop.

 

Other sim I fly, the propeller rpm allows their P-51D and other planes to feather the prop when the rpm is reduced, thus extending glide range if dead stick or conserving fuel on rtb.

 

Where did you read that?

nvm I think you meant constant speed prop.

Edited by Mugenjin
Posted
I am pretty sure I read somewhere here to DCS_World or the Flight Manual for the P-51D, the variable prop pitch does not exist and they use a constant pitch prop.

 

Other sim I fly, the propeller rpm allows their P-51D and other planes to feather the prop when the rpm is reduced, thus extending glide range if dead stick or conserving fuel on rtb.

 

I have separate controllers for each, rpm and throttle. My rpm is set to an analog wheel.

 

Also make sure the rudder is re-centered after takeoff, could reduce speed. Just look at your center ball.

 

1 notch of flaps will drop at around 400 mph. Careful you don't hit it by mistake.

 

For me, the P-51 is the best DCS has, yet, and NVG goggles.

 

It is still in Beta, anything could change.

 

Yeah, I get all the takeoff, rpm, throttle, etc. I read the same thing in the manual saying that you cannot feather the prop so it was throwing me off when I read OP's question. Wasn't sure if something had changed that I didn't know about :)

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Posted
I am pretty sure I read somewhere here to DCS_World or the Flight Manual for the P-51D, the variable prop pitch does not exist and they use a constant pitch prop.

 

No, this is not correct. The prop is constant speed, there even was a developer's note about it. The flight speeds of the Mustang are not possible with fixed pitch props. The prop cannot be feathered.

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

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