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F2 external view "wobble"...bug or feature in 1.1.2.1?


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Posted

Not sure if this belongs in the DCSW or the DCS:A10 bug forum...

 

When in the F2 view, the camera seems to slowly meander around.

 

Here's an example (AP on ALT/HDG, sped up to 10x speed).

 

1.1.1.1 didn't behave this way...just curious if it's a new feature. Maybe to simulate the view being from a chase plane?

Posted
Yes this was recently introduced into DCSW, you can toggle this feature on or off with left-shift j keys.

 

 

Isn't that for the cockpit jiggle as opposed to what is 'coded' as float which is the drifting external camera and has no keyboard control/toggle or a checkbox for that matter.

 

From the view.lua

-- CameraJiggle() and CameraFloat() functions make camera position

-- dependent on FPS so be careful in using the Shift-J command with tracks, please.

-- uncomment to use custom jiggle functions

--[[

function CameraJiggle(t,rnd1,rnd2,rnd3)

local rotX, rotY, rotZ

rotX = 0.05 * rnd1 * math.sin(37.0 * (t - 0.0))

rotY = 0.05 * rnd2 * math.sin(41.0 * (t - 1.0))

rotZ = 0.05 * rnd3 * math.sin(53.0 * (t - 2.0))

return rotX, rotY, rotZ

end

 

function CameraFloat(t)

local dX, dY, dZ

dX = 0.61 * math.sin(0.7 * t) + 0.047 * math.sin(1.6 * t);

dY = 0.43 * math.sin(0.6 * t) + 0.067 * math.sin(1.7 * t);

dZ = 0.53 * math.sin(1.0 * t) + 0.083 * math.sin(1.9 * t);

return dX, dY, dZ

end

--]]

 

Btw, ROF added the camera float a while back, a bit more extreme and annoying IMHO, but they did include a checkbox for it.

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