rockwelder Posted June 5, 2012 Posted June 5, 2012 Can I have those who are knowledgeable in collision modeling give a steped process as to the correct implantation? I am working to put collision on trees and am running into some confusion with the current guides that are out there.
59th Ducky Posted June 5, 2012 Posted June 5, 2012 Read this :) http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 4) A3 section :music_whistling:
NRG-Vampire Posted June 5, 2012 Posted June 5, 2012 Can I have those who are knowledgeable in collision modeling give a steped process as to the correct implantation? I am working to put collision on trees and am running into some confusion with the current guides that are out there. i think if you are "lucky" you can use the same shape/mesh model for collison model also :smilewink: or add some dedicated/specified points on it
rockwelder Posted June 5, 2012 Author Posted June 5, 2012 Read this :) http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 4) A3 section :music_whistling: I followed that...:) no go
rockwelder Posted June 5, 2012 Author Posted June 5, 2012 i think if you are "lucky" you can use the same shape/mesh model for collison model also :smilewink: or add some dedicated/specified points on it I don't want to use the existing mesh as collision as it would confuse the AI vehicles...but I have few ideas to test what I might think will work...only If I can get collision working in game...
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