KosPilot Posted June 24, 2012 Posted June 24, 2012 (edited) -Another map in progress and another set of bugs. At least I have not had any crashes running this one! :thumbup: The .trk is for DCS:W 1.1.2.1 1. AI Ka-50 that engage Paladin artillery units with guns use only HE instead of AP and keep at it until empty. HE has no effect on Paladin units. 2. Fully loaded AH-1W (and other AI aircraft with 100% load) tend to maneuver into ground when evading missiles. 3. AI helicopters seem to be more confused that a mosquito in a nude-camp having enemy targets on multiple vectors when assigned with enroute CAS, thus unable to efficiently deploy anti-tank missiles. 4. (Russian) BMP-3 are shelling enemy units over 8km away, behaving just like artillery?! Thanks for your hard work. I am soooo much looking forward to get out of the Beta :)Demo Ch1.trk Edited June 24, 2012 by KosPilot Specs
Nate--IRL-- Posted June 24, 2012 Posted June 24, 2012 -Another map in progress and another set of bugs. At least I have not had any crashes running this one! :thumbup: The .trk is for DCS:W 1.1.2.1 1. AI Ka-50 that engage Paladin artillery units with guns use only HE instead of AP and keep at it until empty. HE has no effect on Paladin units. 2. Fully loaded AH-1W (and other AI aircraft with 100% load) tend to maneuver into ground when evading missiles. 3. AI helicopters seem to be more confused that a mosquito in a nude-camp having enemy targets on multiple vectors when assigned with enroute CAS, thus unable to efficiently deploy anti-tank missiles. 4. (Russian) BMP-3 are shelling enemy units over 8km away, behaving just like artillery?! Thanks for your hard work. I am soooo much looking forward to get out of the Beta :) Not sure about 1 and 4 but 2 and 3 sound like intended or known behaviour. 2 should be ok in the next patch (I haveto double check this) 3 sounds like AI helos in range of a threat - they will jink and evade until out of a threat zone - yet they are being directed to fly through that threat by the waypoints. I will check in depth tomorrow. Please give times for each of your listed conditions in the mission, so I don't miss anything. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
KosPilot Posted June 24, 2012 Author Posted June 24, 2012 Ok, I'll find the times and maybe post some more attachments.
Silver_Dragon Posted June 24, 2012 Posted June 24, 2012 Heavy cannons of tank and APC can fire ammunition on artillery mode (indirect fire), but sights has no capable of them. Example, on Iran-Irak War, Irak tanks fire on indirect fire, but fast degrade the cannon tubes. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
KosPilot Posted June 25, 2012 Author Posted June 25, 2012 (edited) Heavy cannons of tank and APC can fire ammunition on artillery mode (indirect fire), but sights has no capable of them. Example, on Iran-Irak War, Irak tanks fire on indirect fire, but fast degrade the cannon tubes. That's good info. As you say the aim may be a bit off when firing like that. To follow up on my question 4, here is a snippet of Wikipedia: The BMP-3..., fitted with a low-velocity 2A70 100mm rifled gun, which can fire conventional shells or ATGMs 9M117 (AT-10 Stabber)... With conventional ammunition, such as the HE-Frag shell 3OF32, the 2A70 gun has a range of 4,000 meters. In DCS:World they are consistently shelling targets 8km away, you can take my word for it. Edit: Added screenshot, besides that shell is way too big to fit into the turret :D Edited June 25, 2012 by KosPilot Added info
KosPilot Posted June 25, 2012 Author Posted June 25, 2012 (edited) Follow up on 1; The Ka-50 never get the chance to attack the Paladin units during this track. In DCS:BS, I always thought it was a bit strange that the Paladin could not resist 1 (one) 30mm HE shell from close up. In DCS:W however, it does. In fact the Paladin is totally impervious to 30mm HE fired by the Ka-50 ( as a tank should ). The bug is that the AI Ka-50 does not (like in never ever) change to 30mm AP when trying to kill a Paladin. It rather spends all its 30mm HE trying to crack it, and then scurry off towards home... Follow up on 3; Ref the track; The two surviving Blue choppers are set to fly to enemy FARP. During the engagement from 12:35 and onward, they seem to set up for attack but break off and then again and again and again and again and again and again..... Maybe I haven't set up the way-points "correctly", but that's still awfully buggy behavior. Edited June 25, 2012 by KosPilot
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