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Posted (edited)

-Another map in progress and another set of bugs. At least I have not had any crashes running this one! :thumbup:

The .trk is for DCS:W 1.1.2.1

 

1. AI Ka-50 that engage Paladin artillery units with guns use only HE instead of AP and keep at it until empty. HE has no effect on Paladin units.

2. Fully loaded AH-1W (and other AI aircraft with 100% load) tend to maneuver into ground when evading missiles.

3. AI helicopters seem to be more confused that a mosquito in a nude-camp having enemy targets on multiple vectors when assigned with enroute CAS, thus unable to efficiently deploy anti-tank missiles.

4. (Russian) BMP-3 are shelling enemy units over 8km away, behaving just like artillery?!

 

Thanks for your hard work. I am soooo much looking forward to get out of the Beta :)

Demo Ch1.trk

Edited by KosPilot
Specs
Posted
-Another map in progress and another set of bugs. At least I have not had any crashes running this one! :thumbup:

The .trk is for DCS:W 1.1.2.1

 

1. AI Ka-50 that engage Paladin artillery units with guns use only HE instead of AP and keep at it until empty. HE has no effect on Paladin units.

2. Fully loaded AH-1W (and other AI aircraft with 100% load) tend to maneuver into ground when evading missiles.

3. AI helicopters seem to be more confused that a mosquito in a nude-camp having enemy targets on multiple vectors when assigned with enroute CAS, thus unable to efficiently deploy anti-tank missiles.

4. (Russian) BMP-3 are shelling enemy units over 8km away, behaving just like artillery?!

 

Thanks for your hard work. I am soooo much looking forward to get out of the Beta :)

 

Not sure about 1 and 4 but 2 and 3 sound like intended or known behaviour.

 

2 should be ok in the next patch (I haveto double check this)

 

3 sounds like AI helos in range of a threat - they will jink and evade until out of a threat zone - yet they are being directed to fly through that threat by the waypoints.

 

I will check in depth tomorrow. Please give times for each of your listed conditions in the mission, so I don't miss anything.

 

Nate

Posted

Heavy cannons of tank and APC can fire ammunition on artillery mode (indirect fire), but sights has no capable of them. Example, on Iran-Irak War, Irak tanks fire on indirect fire, but fast degrade the cannon tubes.

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Posted (edited)
Heavy cannons of tank and APC can fire ammunition on artillery mode (indirect fire), but sights has no capable of them. Example, on Iran-Irak War, Irak tanks fire on indirect fire, but fast degrade the cannon tubes.

 

That's good info. As you say the aim may be a bit off when firing like that.

 

To follow up on my question 4, here is a snippet of Wikipedia:

The BMP-3..., fitted with a low-velocity 2A70 100mm rifled gun, which can fire conventional shells or ATGMs 9M117 (AT-10 Stabber)...

With conventional ammunition, such as the HE-Frag shell 3OF32, the 2A70 gun has a range of 4,000 meters.

 

In DCS:World they are consistently shelling targets 8km away, you can take my word for it.

 

Edit: Added screenshot, besides that shell is way too big to fit into the turret :D

screen120625175019.jpg

Edited by KosPilot
Added info
Posted (edited)

Follow up on 1;

The Ka-50 never get the chance to attack the Paladin units during this track.

In DCS:BS, I always thought it was a bit strange that the Paladin could not resist 1 (one) 30mm HE shell from close up. In DCS:W however, it does. In fact the Paladin is totally impervious to 30mm HE fired by the Ka-50 ( as a tank should ). The bug is that the AI Ka-50 does not (like in never ever) change to 30mm AP when trying to kill a Paladin. It rather spends all its 30mm HE trying to crack it, and then scurry off towards home...

 

Follow up on 3;

Ref the track; The two surviving Blue choppers are set to fly to enemy FARP.

During the engagement from 12:35 and onward, they seem to set up for attack but break off and then again and again and again and again and again and again.....

Maybe I haven't set up the way-points "correctly", but that's still awfully buggy behavior.

Edited by KosPilot
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