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Posted (edited)

I have not been able to remove any objects from my missions. Once placed on the map they cannot be removed by any means. All other oporations on objects and groups work fine but no removal/delete, I have tried the following,

  • highlight/select object/group and keyboard delete key
  • remove group or object tool option in both the dropdown menu and the side bar icon.
  • I have also uninstalled and re-installed DCS world and patch

My Rig is:OS;-Win7 home premium +svc pack1 64bit, CPU;-Intel Core i7-2600K @3.4 x 3.4GHz Motherboard;-ASUS P8Z68-VLX + Intel

Chipset Graphics:-NVIDIA ZOTAC Gtx 560Ti 10024MB DDR5 HDMI DVI PCI Internal Drive;- Seagate "Barracuda" 1Tb SATA 1700RPM

32MB cache RAM 4x2048MB DDR3 PC3 12800 @ 1600Mhz 240 tot=8.00 GB

Other Hardware;TrakIR4Pro HOTAS;- Saitek X52 Pro + Saitek Pro Rudder pedals.

Edited by OGREMAN

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Posted

Your DCS-logs should point us in the right direction, unfortunately these are missing from the OP and others, as well as the missions themselves.

 

Regardless, there's been a few of these issues reported and fixed.

Normally they are related to broken objects staying in the mission - breaking the ME and actions for other objects.

The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning

Posted (edited)

Hit the nail on the head

 

Your DCS-logs should point us in the right direction, unfortunately these are missing from the OP and others, as well as the missions themselves.

 

Regardless, there's been a few of these issues reported and fixed.

Normally they are related to broken objects staying in the mission - breaking the ME and actions for other objects.

 

Thank you Panzertard:thumbup:

Your suggestion about broken objects causing mission editor to break led me to test that out and it is clear that this is the cause of my problem. Unfortunately I have not yet been able to identify the faulty logic/conflict in the mission structure. Strange thing is the mission functions exactly as intended, units triggers etc are all fine.

I wont be getting too exited about this just now (beta and all that), I hope the finished ME program will be more robust than this.

 

So Thank you once again Panzertard S!

Edited by OGREMAN

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Posted

The important log file when dealing with the mission editor and other GUI issues would be the "me.log"

 

However as Panzer said, this might already be fixed in the next World patch.

The right man in the wrong place makes all the difference in the world.

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