ShuRugal Posted August 4, 2012 Posted August 4, 2012 well, i finally managed to figured out how to reliably hit targets from 3-4 kilometers from level flight with S-8 rockets. The trick, it turns out, is to NOT use flight director. I always used FD when making rocket runs, for fear of the AP jerking my nose around while i'm trying to aim, and thus always have to contend with wandering aimpoint syndrome. Well, i found that if i use my datalink, automatic ingress, auto-turn, and have the helicopter properly trimmed for straight/level flight, the AP will get the piper damn close without me doing a thing. Close enough that the corrections i had to apply were within the amounts the AP was willing not to be a PITA about. The end result is that, using auto-ingress and all the other fancy pilot-aid tools, i can get the piper on target and hold it there for 1-2 seconds at a range of 3-4 kliks without any difficulty. yay!
TurboHog Posted August 4, 2012 Posted August 4, 2012 (edited) 3-4 km is a bit far. You can get the pipper on target, but a direct hit is almost impossible. Since DCS world came out you need a direct hit even on a soft skinned vehicle. I achieve my best results without laser range finding and at 1-2 km distance performing a high angle attack. At this range the rockets will go to where you aim the pipper without ballistic corrections. I fire 2, 4 or 6 rockets and then break off, preferably at or before 1km distance. From what I see in Afghanistan VCAS video's, this is a quite realistic approach. In the attack run I sometimes use flight director because I'm in forward flight. In most cases I hold the trimmer down, which gives the same effect but is a bit more demanding. Edited August 4, 2012 by TurboHog 'Frett'
ShuRugal Posted August 4, 2012 Author Posted August 4, 2012 i have found that if i get into the 1-2 km range against anything that isn't infantry, i get sniped by a BMP. Very annoying.
TurboHog Posted August 4, 2012 Posted August 4, 2012 i have found that if i get into the 1-2 km range against anything that isn't infantry, i get sniped by a BMP. Very annoying. A BMP is not a good target for this strategy, indeed. But at 4 km, what is the chance that you get a direct hit? An direct ATGM hit on you is more likely, assuming that you shoot in a hover... (Or in FF?) I engage anything that fires a 50 cal or less and it works out pretty well. I usually get them with 2 - 6 rockets if my aim is good. 'Frett'
WildBillKelsoe Posted August 4, 2012 Posted August 4, 2012 post your vid please! AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
ShuRugal Posted August 5, 2012 Author Posted August 5, 2012 post your vid please! your vid is darn near silent there, with all volume maxed out and noise-canceling headphones on i can barely make out your words.
Jona33 Posted August 20, 2012 Posted August 20, 2012 I like to hover at 4km, put the pipper on the target and fire off 10 rockets and then adjust based on the hits. Always remember. I don't have a clue what I'm doing
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