MadMonkey Posted August 20, 2012 Posted August 20, 2012 war is war and syntax should behave as such.. well planned & organized cooperative force tactics will result in achieving objectives that can subsequently result with apposing forces into a state of chaos eliminating any significant resistance or ability to mount any decisive counter attacks threw adaptive circumstantial opportunist changes worth taking any chances. in other words if you all work well together to achieve goals there should not be anything restricting the players ability in the form of limiting code or bounds from stopping anyone of us either side in victory for any missions. as long as a good balance is considered while designing your missions both offensive & defensive for ground support & air superiority it will keep players coming back to your servers for more of the same. spawn killing seems a tad wrong in that you have no time to react. [sIGPIC][/sIGPIC] GoPro + F18 = AWESOME A-10 "Warthogs from hell"
Pyroflash Posted August 20, 2012 Posted August 20, 2012 spawn killing seems a tad wrong in that you have no time to react. In real life you would have no time to react if an enemy A-10C came over your base and shot a missile at you. If you aim for the sky, you will never hit the ground.
monotwix Posted August 20, 2012 Posted August 20, 2012 In real life you would have no time to react if you were in close proximity to Pakistani military base. I know the human being and fish can coexist peacefully.
chokko Posted August 21, 2012 Posted August 21, 2012 In real life i'd be getting paid to be spawnkilled, rather than paying for it here [sIGPIC][/sIGPIC]
Tucano_uy Posted August 21, 2012 Posted August 21, 2012 (edited) unless the mission is to capture the airfield, put a couple of indestructible, AI only, tanks to protect the apron/FARP. Sorted... Or maybe, a minefield can be simulated with triggers. That would be cool. Edited August 21, 2012 by Tucano_uy
Jona33 Posted August 21, 2012 Posted August 21, 2012 unless the mission is to capture the airfield, put a couple of indestructible, AI only, tanks to protect the apron/FARP. Sorted... Or maybe, a minefield can be simulated with triggers. That would be cool. Or you could just place a minefield down. There's a very good Landmine function in game. Always remember. I don't have a clue what I'm doing
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