Jump to content

Recommended Posts

Posted

war is war and syntax should behave as such..

 

well planned & organized cooperative force tactics will result in achieving objectives

that can subsequently result with apposing forces into a state of chaos eliminating any

significant resistance or ability to mount any decisive counter attacks threw adaptive

circumstantial opportunist changes worth taking any chances.

 

in other words if you all work well together to achieve goals there should not be

anything restricting the players ability in the form of limiting code or bounds

from stopping anyone of us either side in victory for any missions.

 

as long as a good balance is considered while designing your missions

both offensive & defensive for ground support & air superiority it will

keep players coming back to your servers for more of the same.

 

spawn killing seems a tad wrong in that you have no time to react.

Posted

spawn killing seems a tad wrong in that you have no time to react.

 

In real life you would have no time to react if an enemy A-10C came over your base and shot a missile at you.

If you aim for the sky, you will never hit the ground.

Posted

In real life you would have no time to react if you were in close proximity to Pakistani military base.

I know the human being and fish can coexist peacefully.

Posted (edited)

unless the mission is to capture the airfield, put a couple of indestructible, AI only, tanks to protect the apron/FARP. Sorted...

 

Or maybe, a minefield can be simulated with triggers. That would be cool.

Edited by Tucano_uy
Posted
unless the mission is to capture the airfield, put a couple of indestructible, AI only, tanks to protect the apron/FARP. Sorted...

 

Or maybe, a minefield can be simulated with triggers. That would be cool.

 

Or you could just place a minefield down. There's a very good Landmine function in game.

Always remember. I don't have a clue what I'm doing

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...