ralfidude Posted August 23, 2012 Posted August 23, 2012 Because we all know how frigging hard it is to do in an A-10, it's that much more fun to try... in the open... with no cliffs or terrain help what so ever. [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC]
sorcer3r Posted August 23, 2012 Posted August 23, 2012 (edited) operation sh*tstorm? :D Edited August 23, 2012 by sorcer3r [sIGPIC]http://i1293.photobucket.com/albums/b582/sorcerer17/sorcf16-b_zpsycmnwuay.gif[/sIGPIC]
ralfidude Posted August 23, 2012 Author Posted August 23, 2012 Id love to edit the title but... yeah... oh well, same difference, they both still suck [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC]
MadMonkey Posted August 25, 2012 Posted August 25, 2012 Impressive.. good teamwork strangely I had a small butt puckering adrenaline rush watching you guys hug the dirt DCS is the best [sIGPIC][/sIGPIC] GoPro + F18 = AWESOME A-10 "Warthogs from hell"
Milene Posted August 28, 2012 Posted August 28, 2012 Player "Greg" has left the game.... Flanker, Flanker 2.0, Flanker 2.5, Lockon, FC1, FC2,FC3, BS1, BS2, A10C, CA and World [sIGPIC][/sIGPIC]
ralfidude Posted August 29, 2012 Author Posted August 29, 2012 ^ Lol. The shame must be too much... [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC]
almonds Posted August 31, 2012 Posted August 31, 2012 Sweet video as always ralfi! :thumbup: "The art of simulation design is about understanding limited fidelity... ...compromises must be made. Designers have to consider cost vs. fidelity and processor time vs. fidelity. Additional trade-offs must be made between graphics, AI, flight models, number of units and more... ...never ask the pilot what he wants to learn because he too will end up building an airplane. Instead, ask the pilot what he needs to learn." -Gilman "Chopstick" Louie
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