Jump to content

Anyone else find Blackshark 2 more wobbly in the pitch and roll in FD mode than BS1?


Recommended Posts

Posted

The yaw stability may or may not have been improved. I can't tell if it's wobbling more or less yet. The auto-turn and damping authority of the yaw certainly hasn't been noticeably improved. But pitch and roll seem distinctly less stable, almost closer to flying BS1 without the stability channels turned on. Anyone else notice that?

X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

 

http://library.avsim.net/register.php

 

X52 + Silicone Grease = JOY stick

Posted

Oh, and the very obvious collective/power curve difference. It's like the helo is much heavier than before or flying at higher altitude. That's probably an improvement of accuracy in some of these mountainous regions, though.

X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

 

http://library.avsim.net/register.php

 

X52 + Silicone Grease = JOY stick

Posted
I'd have to disagree, I fly almost exclusively with the FD and have compared each version closely. They are the same. Be sure to check your Joystick curves and deadzones.

 

Nate

 

Are you always flying using the aircraft's own internal trim & manual attitude hold? Because I either fly applying pressure constantly to the stick or (my preferred method) using GlovePIE to dynamically adjust the PPJoy virtual stick placement as I maneuver. So in that sense, I always have the aircraft's trim or attitude hold designation centered, except on the very rare occasion that I fly with manual trim.

X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

 

http://library.avsim.net/register.php

 

X52 + Silicone Grease = JOY stick

Posted
Are you always flying using the aircraft's own internal trim & manual attitude hold? Because I either fly applying pressure constantly to the stick or (my preferred method) using GlovePIE to dynamically adjust the PPJoy virtual stick placement as I maneuver. So in that sense, I always have the aircraft's trim or attitude hold designation centered, except on the very rare occasion that I fly with manual trim.

 

I trim the stick centre position but fly with out attitude holds - only damping active on the Pitch, roll and yaw channels.

 

Nate

Posted
I trim the stick centre position but fly with out attitude holds - only damping active on the Pitch, roll and yaw channels.

 

Nate

 

I thought the only way to do damping only on all three channels with no attitude hold was with my GlovePIE and PPJoy system. The only channel that is pure damping when in FD (and weak damping at that) is yaw, as you have to designate a new attitude for pitch and roll manually with the trimmer even in FD. Right? With GlovePIE and PPJoy, I have the trim/attitude state completely clear.

I'm wondering if the changes I noticed in both wobbly pitch and roll as well as diminished power/collective authority was actually a result of the new campaign requiring full start up more often. The old campaigns usually didn't need that. Pushing windows+home while I'm turning on the FPS, red control box, FD, and speeding up the sim may disrupt some of the automatic start-up macro that appears to run. Because there are those symptoms, but I also had increased rotor bumping as if rpm was anemic, and an instance where it said "aircraft ready" in the upper left but the shkval and rotors weren't even on at all.

X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

 

http://library.avsim.net/register.php

 

X52 + Silicone Grease = JOY stick

Posted (edited)
I thought the only way to do damping only on all three channels with no attitude hold was with my GlovePIE and PPJoy system. The only channel that is pure damping when in FD (and weak damping at that) is yaw, as you have to designate a new attitude for pitch and roll manually with the trimmer even in FD. Right? With GlovePIE and PPJoy, I have the trim/attitude state completely clear.

 

I'm wondering if the changes I noticed in both wobbly pitch and roll as well as diminished power/collective authority was actually a result of the new campaign requiring full start up more often. The old campaigns usually didn't need that. Pushing windows+home while I'm turning on the FPS, red control box, FD, and speeding up the sim may disrupt some of the automatic start-up macro that appears to run. Because there are those symptoms, but I also had increased rotor bumping as if rpm was anemic, and an instance where it said "aircraft ready" in the upper left but the shkval and rotors weren't even on at all.

 

I have BS 2, 1.1.1.1, not the World beta. I started with BS1 and still use it in FC2.

 

I always start-up in muti-player or single player from cold, ramp start either on the tarmac or FARP just because some of the servers I use only allow start-up that way. So why get spoiled? I never fly in the Game mode. My experience rushing the start-up process always causes a failure somewhere, later in the mission flight, usually a hydraulic failure. I watch my EKRAN before lift off, it tells me if I will be OK, unless random failures are set to on. I let the engines warm up. The whole process takes 5 minutes.

 

Stability in flight? I rarely use Flight Director. The 3-amigos are on, and I only use the Altitude Hold to hold altitude when I want to. I usually navigate to the waypoint area using the collective's route mode if I have a preset mission, which is smooth as glass, except watch out for the hills. I don't think the Ka-50 has terrain following radar as an autopilot option. If I need to get to the deck fast, of course on goes the FD.

 

As to the betas, as I have said previously, I will wait for final release because as you have found, stuff is not quite up to snuff and it will change for better or worse until then. It just seems a waste of time, except for the players being the testbed input through forums for the developers. This is much like the way the pharmaceutical companies in the USA do business, except DCS is not killing off the consumers in the process.

 

I am quite interested in the new Combined Arms and World concept. I have the 1st beta P-51D and the Warthog beta for it. I am hoping this will be a 24/7 constant battle with not locked servers attitude much like Warbirds, WWII Online, and Aces High have done it with maybe rotating missions or maps once a campaign is won.

 

I do not learn new things quickly and for me, learning is a lot of repetition and trial and error and mistakes. I never expect things to go easy or fast, especially without others actually helping me, as how the real USA Navy structures their learning processes which I did do 40 years ago in my job rating. I have yet to see a good, structured, gaming learning process.

 

Pretty good training sources for Black Shark:

============================

http://www.digitalcombatsimulator.com/en/video/bs2-training/

 

http://forums.eagle.ru/showthread.php?t=84612

 

and this book in the E-shop:

==================

DCS: Black Shark Flight Manual (extended)

 

The manual is 536 pages, and is steel coil bound. Printed in black and white with color covers. (Mine is dated 2009.)

 

I found my copy through an online book store.

 

 

I wonder if a high ping rate causes issues in multiplayer as well as if a relatively slower broadband download speed may do? I guess, compare playability issues offline as to online use.

 

My controllers are all 3 CH Products. I use Crunch's Black Shark controllers' profile, which is aces.

 

By far of all gaming aircraft I have flown since 1985, the Ka-50 is a tough go. I find I need to fly it once daily.

Edited by ErichVon
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...