aceviper Posted October 8, 2012 Posted October 8, 2012 (edited) I have noticed that when flying under 20 feet the ground effect ..ie dust kicked up by rotors cuts FPS in half practically.The effect is a little too busy. This is the same on land or over water. Another one for ED to work on hopefully and fix.:book: Edited October 8, 2012 by aceviper
Nate--IRL-- Posted October 8, 2012 Posted October 8, 2012 Yes it has been noted. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
aceviper Posted October 9, 2012 Author Posted October 9, 2012 (edited) Thanks Nate...keep the fixes and updates coming. temporary fix below..renaming the smokecloud.pfx to original.smokecloud.pfx works You lose the ground dust effect but keeps FPS high http://forums.eagle.ru/showthread.php?p=1571866#post1571866 Edited October 12, 2012 by aceviper
Dejjvid Posted October 22, 2012 Posted October 22, 2012 And flying low over the water makes my system cry. I have a constant 50-60 fps otherwise. Jumping down to 15ish when over water. And really low. i7 8700K | GTX 1080 Ti | 32GB RAM | 500GB M.2 SSD | TIR5 w/ Trackclip Pro | TM Hotas Warthog | Saitek Pro Flight Rudder [sigpic]http://www.132virtualwing.org[/sigpic]
TRITATUTTO Posted October 22, 2012 Posted October 22, 2012 I remove the 3 files and now seems ok travelling in NOE , before was slideshot effect :) But i like dust effect i hope the fix next patch. 1 AMD Phenom II x4 945 3.0ghz 8G Ram Windows 7 64bit ATI Radeon HD 5700 1G
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