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Posted

My question is : How does the sim compute aircraft damage ?

 

For example , if a sidewinder explodes 10 feet from the aircraft , or 15 feet ..... is there a differance in damage % inflicted on the aircraft .

 

If the sidewinder explodes on the oppsite side , will it effect differant systems ?

 

How does the PC deal with damage figures ?

 

E.G. The A-10 has 100% ..... a sidewinder does 35% damage for a direct hit ..... so the A-10 is now at 65% .

 

How does the computer distribute 35% of damage , taking into account , where the missile hit , what type of missile meaning warhead power , what systems should be effected by this missile hit , and by how much ?

 

How does the sim deal with time delayed damage ...... system failures , that kinda stuff ?

 

Can we have the possibility for a hole or two in your canopy when you get sprayed with AAA please ?

Posted
My question is : How does the sim compute aircraft damage ?

 

For example , if a sidewinder explodes 10 feet from the aircraft , or 15 feet ..... is there a differance in damage % inflicted on the aircraft ....

 

If the sidewinder explodes on the oppsite side , will it effect differant systems ?

 

How does the PC deal with damage figures ?

 

E.G. The A-10 has 100% ..... a sidewinder does 35% damage for a direct hit ..... so the A-10 is now at 65% .

 

How does the computer distribute 35% of damage , taking into account , where the missile hit , what type of missile meaning warhead power , what systems should be effected by this missile hit , and by how much ?

 

How does the sim deal with time delayed damage ...... system failures , that kinda stuff ?

 

Can we have the possibility for a hole or two in your canopy when you get sprayed with AAA please ?

 

Yes.

 

Explosions are just falloff tables (through I think with some random distribution), but intersection is with specific sections of the aircraft, and with cascading system impact / events....I remember seeing Coff or someone talking about modelling shrapnel distribution, though I'm not sure if that applies in A2A explosion...

 

..ie, explosion near left wing causes damage to left wing, and therefore also fuel loss and hydrolic pressure loss (A10 has redundant fuel and hydrolics but...)...

 

it might also cause electrical faults in the area, enough to break some systems over time (fuel pumps etc).

 

Bullet damage is similar...the actual visual model will not show the exact impact point of a bullet, though the damage calculated from it will be relevant to systems in the area.

 

There is a VERY detailed systems and damage model in the A10, and it is not table based, it is mostly flow based (ie damage to one system may cause damage to another system further down the flow line as a result) as opposed to a table that says "ok, now Hydrolics are -%35 and the DC Bus is out"

 

No Canopy damage is modelled (internally anyway)

Posted

Il-2 1946 had an interesting debug feature where you could turn on visualization of damage vectors. This allowed you to see where bullets (and in the case of explosions, shrapnel) penetrated certain parts of the airframe.

 

afew3n.jpg

 

If too many vectors pierced a certain component, it would be destroyed. Damage vectors passing through the pilot would result in 'red screen' or pilot killed (recent patches have actually introduced 'leg hits', and 'arm hits'), and depending on how many arrows went through the engine it would take damage, fail, catch fire, or be blown off completely.

 

nmxedf.jpg

 

I imagine the DCS damage model computes damage vectors similarly, although sometimes I think the IL-2 damage model feels a bit more robust and predictable.

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