jib Posted November 4, 2012 Posted November 4, 2012 When animating a 3d model does the name for the argument need to be specific? I thought I have animated my new gun turret correctly but but the animation doesnt show on arg 0 or arg 1 in them model viewer. Here is how I have it setup in the toutrarial it says select argBased Rotation, but I didn't have that in my version of 3ds max so I selected arg based float I have tried it on arg 0 and arg 1 I have found a list of all the arg values here: http://www.virtualblueangels.com/ftpmain_members/beaker/tutorials_and_ref/LOFC_Arguments_Lists.zip but they do not tell you what names to use. in this tutorail he seems to you very specific names: http://forums.eagle.ru/attachment.php?attachmentid=56033&d=1314802370 Mods I use: KA-50 JTAC - Better Fire and Smoke - Unchain Rudder from trim KA50 - Sim FFB for G940 - Beczl Rocket Pods Updated! Processor: Intel Q6600 @ 3.00GHz GPU: GeForce MSI RTX 2060 6GB RAM: Crucial 8GB DDR2 HDD: 1TBGB Crucial SSD OS: Windows 10, 64-bit Peripherals: Logitech G940 Hotas, TrackiR 5, Voice Activated commands , Sharkoon 5.1 headset. ,Touch Control for iPad, JoyToKey
Dimebag Posted November 4, 2012 Posted November 4, 2012 Hi jib, I have a feeling you are not clicking on the right thing in the assign controller window before you hit the assign controller button. If you want an argbased rotation, you should highlight 'Rotation : Euler XYZ' in the window on the far right, then click the assign controller button above - this should then bring up 'argbased rotation' in the list. From there you create your keys and adjust the x y or z rotation properties. That is how I do it, hope it helps. 1 [sIGPIC][/sIGPIC] Find us at http://virtual-roulettes.forumotion.com/
jib Posted November 4, 2012 Author Posted November 4, 2012 Thanks Dimebag that fixed it. The animation is now working in the model viewer but but it only spins the turret 360 degrees when I change the argument value between 0 to 1 and doesn't do anything with argument values 0 to -1. how do I set it up in 3ds max so it spins from -1 to 1 argument values? Mods I use: KA-50 JTAC - Better Fire and Smoke - Unchain Rudder from trim KA50 - Sim FFB for G940 - Beczl Rocket Pods Updated! Processor: Intel Q6600 @ 3.00GHz GPU: GeForce MSI RTX 2060 6GB RAM: Crucial 8GB DDR2 HDD: 1TBGB Crucial SSD OS: Windows 10, 64-bit Peripherals: Logitech G940 Hotas, TrackiR 5, Voice Activated commands , Sharkoon 5.1 headset. ,Touch Control for iPad, JoyToKey
jib Posted November 4, 2012 Author Posted November 4, 2012 I figured it out. I setup the time in max to run from -100 to +100 and the argument now works fro -1 to 1 Mods I use: KA-50 JTAC - Better Fire and Smoke - Unchain Rudder from trim KA50 - Sim FFB for G940 - Beczl Rocket Pods Updated! Processor: Intel Q6600 @ 3.00GHz GPU: GeForce MSI RTX 2060 6GB RAM: Crucial 8GB DDR2 HDD: 1TBGB Crucial SSD OS: Windows 10, 64-bit Peripherals: Logitech G940 Hotas, TrackiR 5, Voice Activated commands , Sharkoon 5.1 headset. ,Touch Control for iPad, JoyToKey
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