CptSmiley Posted November 9, 2012 Share Posted November 9, 2012 (edited) Removed Edited April 6 by CptSmiley Link to comment Share on other sites More sharing options...
SkateZilla Posted November 9, 2012 Share Posted November 9, 2012 (edited) If we were able to place the Connecters via the EDMViewer Dialog, then that might solve the issue, However, I havent been able to do so, on our EDMs for Our Meshes (I place them in MAX), or on ED's EDMs (click create connector, nothing happens.) but I can/EDMViewer Lets me place Connectors on LOM Files. but that's worthless as the game doesnt see them. Edited November 9, 2012 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
aaron886 Posted November 9, 2012 Share Posted November 9, 2012 The question is, what is needed to make the connector be used as a contact point? Adding connectors is cake in Max. Link to comment Share on other sites More sharing options...
SkateZilla Posted November 9, 2012 Share Posted November 9, 2012 (edited) AFAIK with the EDMs we experimented with, the Connector name doesn't matter, it just has to be in the area it's supposed to, as my EDM is name "NoseGearContactPont", and "Maingear Contact Point \while the A-10A/C's is: Point 1 = Nose Gear Extended, Suspension w/ no Weight Point 2 = Nose Gear Fully Compressed Point 3 = Right Gear Extended, Suspension w/ no Weight Point 4 = Right Gear Fully Compressed Point 5 = Left Gear Extended, Suspension w/ no Weight Point 6 = Left Gear Fully Compressed Point 7 = Nose Gear 50% Compressed Point 8 = Left Gear 50% Compressed If EDMViewer allowed me to place connectors on EDMs, I would be able to do it easily. Edited November 9, 2012 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
aaron886 Posted November 9, 2012 Share Posted November 9, 2012 There has to be something that "tells" the sim how to react, though! Are you telling me you just put a few connectors in the model near the tires and that was all you needed? Link to comment Share on other sites More sharing options...
SkateZilla Posted November 9, 2012 Share Posted November 9, 2012 (edited) Yes, That and/or you define a user definition in the tire mesh, as the P-51D EDM doesnt have Connectors for tires. Edited November 9, 2012 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
aaron886 Posted November 9, 2012 Share Posted November 9, 2012 Doesn't seem to work for me, but I'm using SFM instead of AFM. Nosegear points titled Point00 and Point01. Right main, Point02 and Point03. etc. Link to comment Share on other sites More sharing options...
SkateZilla Posted November 9, 2012 Share Posted November 9, 2012 (edited) SFM Uses the LUA Coords, So Far, EFM needs 2 or 3 Connectors per gear, Min/Max then on ground/ weight on gear. Edited November 9, 2012 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
SkateZilla Posted November 9, 2012 Share Posted November 9, 2012 (edited) It would be a great deal of help and fantastic if someone from ed would chime in with a answer. Like: "yeah guys, EFM uses point connectors for gear interaction coordinates" or "yeah guys, efm uses user definitions on the gear tire mesh to interact with the ground" just so Im not barking up the wrong tree here. im pretty sure it's a connector/point interaction, as our mesh for our module from Max only has NoseGearContact Point and MainGearContactPoint, which are both placed on the Centerline because i just placed them in side view to get the Y,Z coordinates for the gear and as such, our ext. model rightly tilts left or right. that plus, when i swapped the F-16 Shape with the A-10A shape, while gear wouldnt deploy for me because I dont have the latest EFm build i was able to skid fast enough to use stabs to lift nose, from that point on i was rolling on the 2 main gear wheels, lol, skid marks also appear in the correct position of the A-10 Wheels and not the coordinates for the F-16 Gears. Edited November 9, 2012 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Blaze Posted November 9, 2012 Share Posted November 9, 2012 I don't think it's so much as connectors as it is contact points in the collision model that tell the sim where the gear are. Back when I was doing tests of our L-39 in DCS A-10C Beta 1.x.x.x I realized the model would fall through the ground over the A-10 FM when I replaced the collision shell with my own custom one, but when I replaced the A-10's the model would sit on the ground just fine. i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. " Link to comment Share on other sites More sharing options...
SkateZilla Posted November 9, 2012 Share Posted November 9, 2012 (edited) Well our module mesh for our in development airframe has no collision mesh, except a simple box, that covers the fuselage, vert stab, and wings, gear goes outside of that box. just 2 points for the Y,Z coordinates of the Gears. one for the nose gear, one for the main gear both at 0.0 X Coordinates. so when we use our EDM the plane wobbles like it's only on 2 tires. I'll add more Points tonite and send the EDM to Capt. Smiley to see if it fixes that, and that will pretty much confirm it's points. as I have no user Def. definitions for the tire meshes. Edited November 9, 2012 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Tango Posted November 9, 2012 Share Posted November 9, 2012 Sounds like contact points for sure, if it is falling over like a stationary bicycle! :D Best regards, Tango. Link to comment Share on other sites More sharing options...
Tango Posted November 9, 2012 Share Posted November 9, 2012 (edited) Good luck! Best regards, Tango. Edited July 25, 2014 by Tango Link to comment Share on other sites More sharing options...
SkateZilla Posted November 9, 2012 Share Posted November 9, 2012 (edited) Sounds like contact points for sure, if it is falling over like a stationary bicycle! :D Best regards, Tango. what i need to determine is if retracting the gear removes those contact points and allows belly scraping. or if setting those points is simply mounting the airframe on an invisible tripid of connectors, LAnding and seeing if the gears spin, shock reaction, and touch smoke will confirm. It could still very well be a User Defined Property on the gear tires. Edited November 9, 2012 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
SkateZilla Posted November 9, 2012 Share Posted November 9, 2012 I think I've decided to delve into the 3D world and grab my own F-16 model to work with that is much prettier and I can work with it to get it exactly how I like. The control mixing in the base model is also not correct so I'd like to fix that too... ...I have no idea what I'm doing :) Control mixing of Flaps and Roll? Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Tango Posted November 9, 2012 Share Posted November 9, 2012 They need to move with the gear AFAIK. | o . ---o. How do you like the ASCII art? :D Best regards, Tango. 1 Link to comment Share on other sites More sharing options...
SkateZilla Posted November 9, 2012 Share Posted November 9, 2012 Maybe I should Hierarchy Link them? lol... the A-10A/C Points dont move with the gears deploy/Retract Args, nor the F-15 EDMs. P-51D being the wierd EDM, as it doesnt have any points/connectors, Does P-51D use EFM or SFM? This is the one thing that keeps the "User Defined" Property theory from being thrown away. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Tango Posted November 9, 2012 Share Posted November 9, 2012 AFM. I think there may be changes in the way contact points are handled though. Best regards, Tango. Link to comment Share on other sites More sharing options...
aaron886 Posted November 9, 2012 Share Posted November 9, 2012 Just to be clear on my previous post... no, LUA contact points no longer work for custom SFM either, in 1.2.2. I imagine it's going to the same method as the EFM. Link to comment Share on other sites More sharing options...
SkateZilla Posted November 9, 2012 Share Posted November 9, 2012 (edited) Just to be clear on my previous post... no, LUA contact points no longer work for custom SFM either, in 1.2.2. I imagine it's going to the same method as the EFM. i haven't tested any SFM 3rd party module's gear yet, so I'll do that when i get home. might also explain why wingtip trails are gone too. Edited November 9, 2012 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Blaze Posted November 9, 2012 Share Posted November 9, 2012 I noticed that as well with my Viper, no wingtip trails in the public 1.2.2, but my testers build still has them. I do have the wingtip vapor helper points set up on the model but they were never needed before... Beats me. i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. " Link to comment Share on other sites More sharing options...
aaron886 Posted November 9, 2012 Share Posted November 9, 2012 Same. No dust on wheels either (thankfully! :D) Appears both originate from connectors, both probably have additional object definitions that we are never going to hear about from ED. Who wants to start guessing? Link to comment Share on other sites More sharing options...
Blaze Posted November 10, 2012 Share Posted November 10, 2012 TYPE = "omg"; TYPE = "wtf"; TYPE = "halp"; TYPE = "areyoukiddingme"; :D i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. " Link to comment Share on other sites More sharing options...
SkateZilla Posted November 10, 2012 Share Posted November 10, 2012 well, F15.EDM has DUST_WHEEL_001/002/003 points. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
SkateZilla Posted November 10, 2012 Share Posted November 10, 2012 we should make a new thread about connectors Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
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