mjeh Posted November 14, 2012 Posted November 14, 2012 Hi! Does there exist some kind of chart or table that shows the Point value of each particular entity in the game, or at least the majority of them? When I say point value I mean the score that you get from killing them, in case that wasn't clear. I could've sworn I saw a similar request on the forums a while back, but I'm unable to find anything through search.
Grimes Posted November 14, 2012 Posted November 14, 2012 Not a exactly the most helpful advice in the world, but I believe the values are all of the "GT.rate = x" entries in each units script. Its easy enough to compile a list of em, its just time consuming. 1 The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
mjeh Posted November 14, 2012 Author Posted November 14, 2012 On the contrary, that is very helpful. Thank you!
Grimes Posted November 14, 2012 Posted November 14, 2012 Well I coulda swore there was a list compiled at some point in time, but its likely been lost. If you do plan on making a list, I eagerly await it. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
chromium Posted November 14, 2012 Posted November 14, 2012 @mjeh: if you find a way to create that list, and you want to share (or a bit of help), contact me by PM. I may also need that list in the future... Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
mjeh Posted November 14, 2012 Author Posted November 14, 2012 @mjeh: if you find a way to create that list, and you want to share (or a bit of help), contact me by PM. I may also need that list in the future... Thanks, it'll take a bit of time but it's fairly straightforward so I don't think I'll be needing any help. I'll share the list as soon as I've compiled and proofed it!
chromium Posted November 14, 2012 Posted November 14, 2012 Thank you :) Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
mjeh Posted November 14, 2012 Author Posted November 14, 2012 http://forums.eagle.ru/showthread.php?t=97420 :)
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