Forza42 Posted November 19, 2012 Posted November 19, 2012 hello is it possible to remove a plane from client menu in multiplayer if a plane has been killed or crashed ? for example, 3 A10 slots are available at the begining of a mission. I take 1, but i m killed. So, when I go back to the breifing menu, i d like to see only 2 slots now available. Like this, ''life'' are not infinite. thanks for help
Grimes Posted November 19, 2012 Posted November 19, 2012 Not in the way you want it to work. However airbases can now have "resources" so if you wanted a finite number of aircraft spawns for the A-10C you can just set the airbase to have x A-10Cs. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
mjeh Posted November 19, 2012 Posted November 19, 2012 Also possible to set up a warehouse to resupply the airfield and with some fiddling you can for example have the A-10 supply restocked after XX minutes
Forza42 Posted November 19, 2012 Author Posted November 19, 2012 (edited) oh yeah nice, i will use those feature. Feel more realistic ! thanks for response. Edited November 19, 2012 by Forza42
Megagoth1702 Posted November 19, 2012 Posted November 19, 2012 You can also "deactvate grop" after a certain condition has been met. I think there is something possible with triggers that triggets "on eject" , you can use that to inccrease a flag and once it hits 5 (4 times ejected) you can deactivate a group. [sIGPIC][/sIGPIC] System specs:2500k @ 4.6 GHz 8GB RAM HD7950 OC'd Win7 x64 Posting tracks to make your DCS better - attention bump incoming!
Forza42 Posted November 19, 2012 Author Posted November 19, 2012 i have already test the Deactivate option, but it doesnt work
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