Hoggorm Posted November 22, 2012 Posted November 22, 2012 Hi, In TackView I've selected the option to Record DCS World flight. After that a small DCS icon appear in the lower right corner. If I restart TackView the icon still appears. However sometimes, after flying a mission, the icon has disappeared and no flight was recorded. Any ideas?
L0op8ack Posted November 22, 2012 Posted November 22, 2012 (edited) DCS autoupdate will restore default export.lua, tacview modified this file. Set "Record DCS World flights" in tacview after every DCS update applied. Edited November 22, 2012 by L0op8ack
ED Team c0ff Posted November 22, 2012 ED Team Posted November 22, 2012 To avoid rewrite on each update, export script will be loaded from Saved Games\DCS\Scripts\Export.lua soon. Dmitry S. Baikov @ Eagle Dynamics LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2.
L0op8ack Posted November 22, 2012 Posted November 22, 2012 To avoid rewrite on each update, export script will be loaded from Saved Games\DCS\Scripts\Export.lua soon. Consider how to integrity check this file please It can be used for doing something good and doing something evil.
ED Team c0ff Posted November 22, 2012 ED Team Posted November 22, 2012 (edited) Consider how to integrity check this file please It can be used for doing something good and doing something evil. The avaiilability of both API calls "LoGetObjectById" and "LoGetWorldObjects", which can be used for cheating will be controlled by a server-side option server.allow_export (false by default). All other API calls in the Export environment are related to getting instrumentation values of the ownship and are considered safe from MP standpoint. Edited November 22, 2012 by c0ff Dmitry S. Baikov @ Eagle Dynamics LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2.
L0op8ack Posted November 22, 2012 Posted November 22, 2012 The avaiilability of both API calls "LoGetObjectById" and "LoGetWorldObjects", which can be used for cheating will be controlled by a server-side option server.allow_export (false by default). All other API calls in the Export environment are related to getting instrumentation values of the ownship and are considered safe from MP standpoint. Thanks, that's nice!
ENO Posted November 22, 2012 Posted November 22, 2012 Does that mean if its set to true for the intent of allowing guys to use their diverse instrument setups that other objects in game can be exploited? Or did I read that wrong and it's a separate file? "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
ED Team c0ff Posted November 22, 2012 ED Team Posted November 22, 2012 if server.allow_export = true then Export.lua can use "LoGetObjectById" and "LoGetWorldObjects" else // that is if server.allow_export = false Export.lua can [b]NOT[/b] use "LoGetObjectById" and "LoGetWorldObjects" end May be the name "allow_export" is misleading. Suggest a better one, while it's not late. Dmitry S. Baikov @ Eagle Dynamics LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2.
SilentEagle Posted November 22, 2012 Posted November 22, 2012 I think allow_object_export is decriptive enough. Also, is there a way to completely disable the integrity check? We would love to have that option as the check often ruins a night on our servers when some people are unable to connect for unknown reasons. We don't host combat servers, so integrity check is not even needed.
ED Team c0ff Posted November 22, 2012 ED Team Posted November 22, 2012 is there a way to completely disable the integrity check? Yes. Remove the contents of integrity_check section of your network.cfg file. Like this: server = { ... integrity_check = { -- nothing here }, ... } Dmitry S. Baikov @ Eagle Dynamics LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2.
SilentEagle Posted November 22, 2012 Posted November 22, 2012 We tried that in FC2 and it kept adding the lines back in whenever we started MP. We'll see if it works now.
ED Team c0ff Posted November 22, 2012 ED Team Posted November 22, 2012 It was fixed since then. We do read the forum... sometimes ;) Dmitry S. Baikov @ Eagle Dynamics LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2.
Hoggorm Posted November 22, 2012 Author Posted November 22, 2012 DCS autoupdate will restore default export.lua, tacview modified this file. Set "Record DCS World flights" in tacview after every DCS update applied. Thank you! To avoid rewrite on each update, export script will be loaded from Saved Games\DCS\Scripts\Export.lua soon. Sounds good to me :)
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