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Posted

Hi there,

 

i have seen some graphic anomalies concerning to SH-60B and the sun...

 

here is a video which can explain it more than words:

 

http://depositfiles.com/files/ql7avl1yn

 

At the beginning of the video sequence you can see the sunset in the backround, but the sun reflections at the water does not match the sun on horizon... SH-60B shadow is still on deck when the helicopter disappears and pop up again

 

And here are 2 pics of the C-17:

 

efmw3thgih1.jpg

engines are normally

 

mghj6lxxgza.jpg

engines not visible (hole)

 

Are these things concerning to DCS or the graphic board drivers? (in my case a Nvidia GTX580)

 

regards

Posted

I had similar issue on GTX260 896Mb and 32bit XP. They say this is due to lack of video memory. It is true. Monitoring video memory usage under high details it really reaches full 896Mb in 5-20 minutes of gameplay and one can see missing textures. So reducing texture quality to medium/low helps. Or if you run in true fullscreen mode alt+tab forces to reload trextures.

It is a pity that ED do not solve this. Because card performance is enough even at high details, memory is enough to display the scene (the overfill occurs after changing several different aerodrome views). The only thing needed is to free the memory from unused stuff. I have games that also go up to limit but none of them causes texture or objects missing.

Posted
I had similar issue on GTX260 896Mb and 32bit XP. They say this is due to lack of video memory. It is true. Monitoring video memory usage under high details it really reaches full 896Mb in 5-20 minutes of gameplay and one can see missing textures. So reducing texture quality to medium/low helps. Or if you run in true fullscreen mode alt+tab forces to reload trextures.

It is a pity that ED do not solve this. Because card performance is enough even at high details, memory is enough to display the scene (the overfill occurs after changing several different aerodrome views). The only thing needed is to free the memory from unused stuff. I have games that also go up to limit but none of them causes texture or objects missing.

 

Done't forget all of the systems that are up and running at the same time.

 

RWR, TAD, TGT Pode, Counter Measure Systems (all of them up and running at the same time) Maverick Seeker Camera is up and waiting for input CDU, ILS is on and waiting, Divert Course is available and waiting, among others. No other game requires this much to run at the same time certainly no FP Shooter needs all of this data to run concurently as DCS Madules do.

This was a Boutique Builder iBuypower rig. Until I got the tinker bug again i7 920 @3.6Mhz 12Gig Corsair XMS3 ram 1600 Nvidia 760 SLi w/4Gig DDR5 Ram Intel 310 SSD HDD 160 Gb + Western Digital 4Terabyte HDD Creative SB X-Fi HD Audio Logitech X-530 5.1 Surround Speaker System Dual Acer 32"Monitors. PSU 1200 w Thermaltake Win10 64Bit.

Posted

Thanks for your answers!

Sorry, i am a bit late because of my work...

 

But i think the anomalies shown in the video cannot concerning to your solutions... e.g. the sun mismatch

  • 5 weeks later...
Posted

 

And here are 2 pics of the C-17:

 

efmw3thgih1.jpg

engines are normally

 

mghj6lxxgza.jpg

engines not visible (hole)

 

 

I found this error message concerning to the C-17 model:

 

09814.653 ERROR GRAPHICSXP: ModelManager: can't find C-17-OBLOMOK-WING-R

09814.656 ERROR GRAPHICSXP: ModelManager: can't find C-17-OBLOMOK-WING-L

Posted

This is not a graphic card problem. It is reported in "objects errors" section...

http://forums.eagle.ru/showthread.php?t=96350

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