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Posted

As per title.

 

I did a search for this and found nothing. known bug or any known solution?

 

I made the mission for the BS1/FC2 integration maybe a year back... i brought it over to FC3 and added some A10C into the mix and it seems to launch/trigger fine but all buildings and trees will not render.

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"This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL

Posted (edited)

Just a guess but isn't server.lua included with missions? maybe the old one isn't compatible to DCSW and needs to be removed?

Edited by Slayer

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Intel I7-3930K, Asrock EXTREME9, EVGA TITAN, Mushkin Chronos SSD, 16GB G.SKILL Ripjaws Z series 2133, TM Warthog and MFD's, Saitek Proflight Combat pedals, TrackIR 5 + TrackClip PRO, Windows 7 x64, 3-Asus VS2248H-P monitors, Thermaltake Level 10 GT, Obutto cockpit

 

Posted

attached below grimes.... some audio triggers are fubar too that i didnt notice before....

 

I thought this one could be a nice h2h with FC3 and CA given how it has the target lines cross over one another....

Fingerfour_v4 FC3_ BS2_A10C_CA.miz

ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 

"This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL

Posted

The scenes are forced to low.

 

Also use Ground Force commander instead of Game Master. Game master has control and view of both friendly and enemy forces. Ground Force commander is limited to their own side.

 

Also for some reason you have track data stored within the .miz file.

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