spinter Posted December 3, 2012 Posted December 3, 2012 Radio menu do trigger.action.addOtherSubmenu('155 Missions','all',nil) -- ok trigger.action.addOtherCommand('Sead', 1,'all','155 Missions')-- ok trigger.action.addOtherCommand('Cas', 2,'all','155 Missions')-- ok trigger.action.addOtherSubmenu('Frog','all','155 Missions') -- ok trigger.action.addOtherCommand('Frog 1', 4,'all','155 Missions','Frog...') -- Problem costruite the submenu position end im problem to submenu position menuPath !! Sorry my eng!! ====VIAF==== Spinter 155° "Pantere Nere" TsSimComms My Site aiupgrade.net
Speed Posted December 3, 2012 Posted December 3, 2012 (edited) Radio menu do trigger.action.addOtherSubmenu('155 Missions','all',nil) -- ok trigger.action.addOtherCommand('Sead', 1,'all','155 Missions')-- ok trigger.action.addOtherCommand('Cas', 2,'all','155 Missions')-- ok trigger.action.addOtherSubmenu('Frog','all','155 Missions') -- ok trigger.action.addOtherCommand('Frog 1', 4,'all','155 Missions','Frog...') -- Problem costruite the submenu position end im problem to submenu position menuPath !! Sorry my eng!! Incorrect usage. trigger.action.addOtherSubmenu and trigger.action.addOtherCommand both return menuPath objects. To assign an item to a submenu, you must use the menuPath object returned from the trigger.action.addOtherSubmenu function: do local MLRSMenu = trigger.action.addOtherSubmenu('MLRS Fire Missions') trigger.action.addOtherCommand('Fire on Kutaisi', 101, 'all', MLRSMenu) trigger.action.addOtherCommand('Fire on Senaki', 102, 'all', MLRSMenu) trigger.action.addOtherCommand('Fire on Kobuleti', 103, 'all', MLRSMenu) local artyMenu = trigger.action.addOtherSubmenu('Artillery Fire Missions') trigger.action.addOtherCommand('Fire on Zugdidi', 104, 'all', artyMenu) trigger.action.addOtherCommand('Fire on Gali', 105, 'all', artyMenu) end Also, see attached mission for an example. You also need to use the menuPath item if you want to remove an item. Also, as a reminder: radio menu items are for single player/multiplayer HOST only.add other menu items demo.miz Edited December 3, 2012 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
spinter Posted December 3, 2012 Author Posted December 3, 2012 thanks for the reply but I have a problem, the menu always see is that I'm red and blue! Sorry! the coalition "all red blue" is displayed in the menu? If I put for example the red menu sees only the red users? ====VIAF==== Spinter 155° "Pantere Nere" TsSimComms My Site aiupgrade.net
Speed Posted December 3, 2012 Posted December 3, 2012 thanks for the reply but I have a problem, the menu always see is that I'm red and blue! Sorry! the coalition "all red blue" is displayed in the menu? If I put for example the red menu sees only the red users? From: http://en.wiki.eagle.ru/wiki/Simulator_Scripting_Engine/DCS:_World_1.2.1/Part_1#trigger coalition coalition the command will available for. Has no effect now. Equals to 'all' by default. Note the bolded part. For now, if you want coalition-specific commands (that also work in multiplayer!) you have to use Slmod. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
spinter Posted December 4, 2012 Author Posted December 4, 2012 thanks Speed! ====VIAF==== Spinter 155° "Pantere Nere" TsSimComms My Site aiupgrade.net
HiJack Posted April 8, 2014 Posted April 8, 2014 Any work being done to support different menues for both sides in the trigger.action.addOtherCommand
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