wolle Posted December 11, 2012 Posted December 11, 2012 I think this has been discussed before, but I couldn't find the thread. Large airplanes can only have one unit per group, right? Why is that, what's the difference between large and small planes? Being able to have more than one plane/group would make it much easier to have bomber formations, e.g. Can't think of a possible reason why big planes are limited to one unit per group... [sIGPIC][/sIGPIC] Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro
Grimes Posted December 11, 2012 Posted December 11, 2012 Its been like this since Lockon. The most logical reason I can think of is its all AI differences. Large aircraft AI needs to be different from "fighter" AI in a similar way that helicopter AI is different from fixed wing AI. Also we now have the "follow" advanced waypoint action which can be used to create formations of multiple flights. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
wolle Posted December 11, 2012 Author Posted December 11, 2012 Its been like this since Lockon. The most logical reason I can think of is its all AI differences. Large aircraft AI needs to be different from "fighter" AI in a similar way that helicopter AI is different from fixed wing AI. Also we now have the "follow" advanced waypoint action which can be used to create formations of multiple flights. Grimes, I can see your point. But the problem is the following: say you want a formation of 3 large airplanes. So, you make #2 and #3 follow #1. But say #1 gets shot down, who will they follow? Or #2 gets shot down, then #1. You have to treat all possible permutations, which becomes untractable pretty quickly. The same problem arises if you want the formation to follow a triggered action. Do you apply the trigger to #1? But what if it get's shot down before the trigger. Again you'll have to program triggers for all possible permutations, which, as you know, grows as the factorial of the number of airplanes... [sIGPIC][/sIGPIC] Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro
MadTommy Posted December 11, 2012 Posted December 11, 2012 The other option is to use the copy & paste functionality. Setup one flight as intended, then copy it for however many planes you need. Add each flight to the trigger you require. Either way you need to find a way to make it work with what you have.. as Grimes said this has been a limitation from day one.. you just have to live with it and find a workaround solution that suits you best. i5-3570K @ 4.5 Ghz, Asus P8Z77-V, 8 GB DDR3, 1.5GB GTX 480 (EVGA, superclocked), SSD, 2 x 1680x1050, x-fi extreme music. TM Warthog, Saitek combat pro pedals, TrackIR 4
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