MasterZelgadis Posted December 12, 2012 Posted December 12, 2012 Is there any chart about weapon ranges? I found one in the Hot Tips Thread, but the numbers seem to be outdated. It says every tank has a range of 2400m. But my group of T-72 fires at a range of 5 km and more. Are the values you find on wiki more accurate in the sim? I want my tank group to hold just outside weapons range of the enemy and let them designate the targets for CAS flights "Sieh nur, wie majestätisch du durch die Luft segelst. Wie ein Adler. Ein fetter Adler." http://www.space-view.net
Megagoth1702 Posted December 13, 2012 Posted December 13, 2012 Sorry, I have no idea about the ranges or how you can find it out... Detection and engagement range are two different things as well and I think they partially depend on the "skill" level of the unit. You can try working with "ROE", rules of engagement settings. You can use them as triggered actions. :) [sIGPIC][/sIGPIC] System specs:2500k @ 4.6 GHz 8GB RAM HD7950 OC'd Win7 x64 Posting tracks to make your DCS better - attention bump incoming!
MasterZelgadis Posted December 13, 2012 Author Posted December 13, 2012 Yes, have solved it with ROE until I find out the ranges. Also "solves" the problem with the very limited ammo. Tanks will not shoot until they reach the last waypoint, there they will battle with the tanks, on their way they let the A-10s do the work "Sieh nur, wie majestätisch du durch die Luft segelst. Wie ein Adler. Ein fetter Adler." http://www.space-view.net
Megagoth1702 Posted December 14, 2012 Posted December 14, 2012 Nice. :) [sIGPIC][/sIGPIC] System specs:2500k @ 4.6 GHz 8GB RAM HD7950 OC'd Win7 x64 Posting tracks to make your DCS better - attention bump incoming!
mjeh Posted December 14, 2012 Posted December 14, 2012 (edited) I don't know about a table of ranges, but you can find the values for each individual unit in their corresponding lua file, for tanks they would be located in DCS World\Scripts\Database\vehicles\Tanks Excerpts from T-55 file, for example; GT.WS.maxTargetDetectionRange = 6000; ... --GT.WS[1].LN[3] __LN = add_launcher(GT.WS[ws], __LN); -- HE rounds __LN.type = 6; __LN.distanceMin = 300; __LN.distanceMax = 8000; __LN.PL[1].ammo_capacity = 14; __LN.PL[1].shell_name = {"UOF_412_100HE"}; __LN.customViewPoint = { "genericTankred", {-4.0, 0.3, 0 }, }; The process of going through the files of all the units in your mission is a bit fiddly, but there is definitely some useful info there that may even help understand the behaviour of the AI to some extent. :) Edited December 14, 2012 by mjeh
Recommended Posts