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Posted

Hi all,

it's normal that AI bypass the destroyed bridge and crosses the river? (the route is composed by 2 WP, both on road).

Don't think it's too smart?

How can I stop it?

Tks

Brontolo

Screen_121216_132154_zpsb09a04de.jpg

Brontolo VIAF

Posted

I think that it's a bug correction instead, cause in the past even amphibiuos units can't bypass bridges even with the smallest water surfaces.

 

If you try with larger water surfaces or with non-amphibious unit you will see that bypassing is not possible: but the units instead of "holding there" will find the fastest road route to the last WP and re-route along it.

 

@Nate: sniped :P

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

Posted
I think that it's a bug correction instead, cause in the past even amphibiuos units can't bypass bridges even with the smallest water surfaces.

 

If you try with larger water surfaces or with non-amphibious unit you will see that bypassing is not possible: but the units instead of "holding there" will find the fastest road route to the last WP and re-route along it.

...

 

I had noticed this.

I also experienced off-road.

Therefore the only way to stop the vehicles is a Advanced Waypoint Action?

Tanks all for reply

Brontolo VIAF

Posted

no, you can also use a triggered AI action (similar to AWA) "hold", and link it to certain conditions, or use the mission scripting engine passing by MIST, or using SLmod :).

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

Posted

Yeah before if you destroyed a bridge the AI would simply stop in place. Now they will find a way around it or if they have a vehicle in the group that can't ford the river they will find a new route to cross the bridge.

The right man in the wrong place makes all the difference in the world.

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