ED Team BIGNEWY Posted January 19, 2013 ED Team Posted January 19, 2013 Hi all I am trying to create a engine failure when a KA-50 enters a zone, I was expecting to be able to select the failure from the drop down box in the editor but it dosn't seem to work that way. SET FAILURE. This action is used to setup system failures for the player's aircraft. Select the system to fail in the FAILURE drop down menu. Set the probability of failure in per cent in the PROBABILITY % field. Set the desired time span after the trigger conditions are true for the failure to occur in the WITHIN field. can someone point me in the right direction for creating a engine failure :music_whistling: thanks in advance Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
ED Team BIGNEWY Posted January 19, 2013 Author ED Team Posted January 19, 2013 (edited) From what I have read its not possible to do it for client aircraft, but if someone knows any different please post. thanks Edited January 19, 2013 by BIGNEWY Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Grimes Posted January 20, 2013 Posted January 20, 2013 Unfortunately triggering client failures is a limitation of some kind. Perhaps one day it will be added, but for now it is strictly a single player feature. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
TEMPEST.114 Posted October 3, 2022 Posted October 3, 2022 (edited) On 1/20/2013 at 10:57 AM, Grimes said: Unfortunately triggering client failures is a limitation of some kind. Perhaps one day it will be added, but for now it is strictly a single player feature. By the Stars…. 9 years later and still can’t do this!?! Edited October 3, 2022 by Elphaba
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