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Posted

Gents,

 

Has anyone managed to implement an incremental speed brake solution for the aircraft in FC3? I have a TM Warthog, and I'd like to control the speed brakes with more precision than a simple binary on/off option (i.e. like the A-10C currently does).

 

Any suggestions?

Posted

Nope. No way afaik without Ed implementing it themselves.

WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro |

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Posted

If FC3 is just like FC2 then the brakes are open/closed by 1 button press or you can hold the button to open it, but when you release it the speed brake will close. No stages in FC2, open or close is it.

i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED

 

Posted

Just a quick follow-up.

 

While I could not determine a scheme that would provide incremental control, I did reverse engineer a concept I read about on these forums some time ago. Specifically, it is possible to use the three modes of the speed brake slider to provide "hold" and "toggle" functionality.

 

First, bind the SPDM control to Airbrake Off. Next, bind the SPDB to Airbrake On. Finally, bind SPDF to Airbrake On. With this configuration, sliding the speed brake slider to the rear will engage the airbrake only while the slider is held in the back position. Once the slider is released, the airbrake will retract automatically. Conversely, when the slider is moved forward, the airbrake will toggle in the engaged position and remain extended until the slider is manually moved into the center (SPDM) position.

 

The rear scheme is perfect for hard or break turns where the airbrake is only needed for a few seconds. The Forward scheme is great if you need airbrake to remain engaged for any significant length of time.

 

It's not perfect, but it will do nicely for now.

Posted

It should probably not work at all (or only sometimes) when doing that.

 

The rear scheme is perfect for hard or break turns where the airbrake is only needed for a few seconds.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
It should probably not work at all (or only sometimes) when doing that.

 

I may not understand your meaning correctly, but the controller scheme works just fine. I've tested it several times. I should add that the rear scheme requires the SPDB function to be of type "hold" in the TARGET software.

 

Also, this scheme is specific to the TM Warthog HOTAS. I don't know how one would configure other sticks for similar functionality.

Posted

I mean the aircraft should prevent you from using the airbrake when you go above a certain AoA, which can easily happen in high-g turns.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
I mean the aircraft should prevent you from using the airbrake when you go above a certain AoA, which can easily happen in high-g turns.

 

I see. Well, I've entered a turn many times where my speed was high enough to induce a black out without exceeding the aircraft's AoA limit. In these cases, the airbrake is very useful.

 

It's a valid point though. Thanks for the info!

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