lennycutler Posted January 21, 2013 Posted January 21, 2013 I know I can't control SAM batteries like Hawk and Patriot, but how can I ensure that they engage targets. In my test missions, they just sit there and do nothing while an enemy bomber flies by. Velocity MicroI7-4790 Windows 7 Home Premium 16Gigs RAM EVGA NVIDIA GTX 1070 500GB SSD TM Hotas Warthog
RagnarDa Posted January 21, 2013 Posted January 21, 2013 You have to set them to Red-state and wait for something like 5 minutes for their systems to warm up. DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
Geskes Posted January 21, 2013 Posted January 21, 2013 Also, you need all required elements for each system in the same group, ie radar + launchers. I7920/12GBDDR3/ASUS P6T DELUXE V2/MSI GTX 960 GAMING 4G /WIN 10 Ultimate/TM HOTAS WARTHOG
lennycutler Posted January 21, 2013 Author Posted January 21, 2013 Still No Joy Yes, I tried that and my Hawk Battery did nothing. I have attached the mission file, perhaps there is something else I need to do.T-90 target Patriot Battery.miz Velocity MicroI7-4790 Windows 7 Home Premium 16Gigs RAM EVGA NVIDIA GTX 1070 500GB SSD TM Hotas Warthog
Dusty Rhodes Posted January 21, 2013 Posted January 21, 2013 Another consideration is the direction you have your radars facing. Both HAWK and Patriot have directional radars, meaning they have to be pointed in the right direction to detect targets. Just a thought to consider. Dusty Rhodes Play HARD, Play FAIR, Play TO WIN Win 7 Professional 64 Bit / Intel i7 4790 Devils Canyon, 4.0 GIG /ASUS Maximus VII Formula Motherboard/ ASUS GTX 1080 8 GB/ 32 Gigs of RAM / Thrustmaster HOTAS Warthog / TrackIR 5 / 2 Cougar MFD's / Saitek Combat Pedals/ DSD Button Box FLT-1
Geskes Posted January 21, 2013 Posted January 21, 2013 (edited) Your radar and launcher are not in the same group. Every unit you have in the mission is a seperate group (except for the two groups with three vulcans in it). To make it work all of the batteries elements must be in the same group. Do it like you have done with the vulcan groups. Edited January 21, 2013 by Geskes I7920/12GBDDR3/ASUS P6T DELUXE V2/MSI GTX 960 GAMING 4G /WIN 10 Ultimate/TM HOTAS WARTHOG
lennycutler Posted January 21, 2013 Author Posted January 21, 2013 Thanks, I will give it a go. Velocity MicroI7-4790 Windows 7 Home Premium 16Gigs RAM EVGA NVIDIA GTX 1070 500GB SSD TM Hotas Warthog
lennycutler Posted January 22, 2013 Author Posted January 22, 2013 Yes, I have it now...trick is to create the group, populate it with at least one part of the SAM battery....then replace each component to make sure you have the right number of launchers, radar etc...and with the Patriot, you may have to position the AN 53 with its motor facing away from the target area. Velocity MicroI7-4790 Windows 7 Home Premium 16Gigs RAM EVGA NVIDIA GTX 1070 500GB SSD TM Hotas Warthog
snak Posted January 22, 2013 Posted January 22, 2013 Lenny can you repost that mission so i can take a look Paul
lennycutler Posted January 22, 2013 Author Posted January 22, 2013 Updated mission see attached....this is not currently set up for battle field commander...but you can easily do that.... It now seems to work well....getting SAMs to engage etc.Test Hawk Battery Engagement.miz Velocity MicroI7-4790 Windows 7 Home Premium 16Gigs RAM EVGA NVIDIA GTX 1070 500GB SSD TM Hotas Warthog
Evil.Bonsai Posted January 23, 2013 Posted January 23, 2013 (edited) What's neat is you can set up a group with required launchers and control systems, place the launchers miles apart, and away from control/radar vehicle, and they still work just fine (at least they did when I tried it back in 1.1.1.1). Can't remember which (osa or kub?), but one of those has a launch vehicle and a radar vehicle (need both in a group). I put radar in center and placed two launch vehicles far enough north and south for their zones to just overlap the center, and as long as I was in the radar vehicles engagement zone, whichever launch vehicle I was closest to would launch. For all the systems with multiple entries (like patriot), you need to have a specific set of vehicles. If I were at home, I could look and tell you which ones. Some units are self-contained, some need a launcher and tracking radar. Some have launcher, control vehicle, early warning radar, search radar. I tested these all out once, a while ago, but things might have changed since then. Edit: did some testing with s300 system; if the track radar was more than 5nm from the launchers, the missiles went ballistic and exploded after launch. Going to try this some more, as I'm curious to see what each system can do. Edited January 23, 2013 by Evil.Bonsai
snak Posted January 23, 2013 Posted January 23, 2013 I added a few other aircraft and have notice there are a fair amount of the samst seem to destroy themselves just after launch for no reason, this is just after they launch. its not because the original target is destroyed as other sams are fired from the same location and then continue to there target Why do they self destruct so early? Same issue as you EB lol
Evil.Bonsai Posted January 25, 2013 Posted January 25, 2013 I added a few other aircraft and have notice there are a fair amount of the samst seem to destroy themselves just after launch for no reason, this is just after they launch. its not because the original target is destroyed as other sams are fired from the same location and then continue to there target Why do they self destruct so early? Same issue as you EB lol Hmm...dunno. I could cause them to go ballistic or track and destroy a target every time by moving the tracking radar farther/closer.
snak Posted January 25, 2013 Posted January 25, 2013 Is it possible to have 2 tracking radars for one system?
MaverickF22 Posted September 15, 2013 Posted September 15, 2013 Another consideration is the direction you have your radars facing. Both HAWK and Patriot have directional radars, meaning they have to be pointed in the right direction to detect targets. Just a thought to consider. The radar searches and scans in all directions, so you won't need to point it in a specific direction in order to find targets! Why is it a radar for?! Mistakes, obviously, show us what needs improving. Without mistakes, how would we know what we had to work on! Making DCS a better place for realism. Let it be, ED!
Jona33 Posted September 15, 2013 Posted September 15, 2013 The radar searches and scans in all directions, so you won't need to point it in a specific direction in order to find targets! Why is it a radar for?! A patriot radar doesn't. The dish is fixed so it covers a 120 degree area. To have full 360 degree coverage you would need three radars. Always remember. I don't have a clue what I'm doing
Evil.Bonsai Posted September 15, 2013 Posted September 15, 2013 A patriot radar doesn't. The dish is fixed so it covers a 120 degree area. To have full 360 degree coverage you would need three radars. Are you talking about real-life or in the SIM? I've only ever used one radar and it works for all directions. The search radar picks up the target, the track radar turns to face the target, then missiles launch.
blahdy Posted September 16, 2013 Posted September 16, 2013 Are you talking about real-life or in the SIM? I've only ever used one radar and it works for all directions. The search radar picks up the target, the track radar turns to face the target, then missiles launch. Both are correct. The in-game Patriot radar will only track/search in 110 degrees as noted; however, the game AI actually queues the Patriot radar to turn the other way around, if there is an enemy coming in the other direction, allowing the radar to acquire & track that target by slewing its turret. Likewise, if you have two enemies coming in, each from different direction outside of 110 deg field of view, then Patriot will only engage the first target, while the other one would not be detected until the first target has been prosecuted.
Evil.Bonsai Posted September 16, 2013 Posted September 16, 2013 Both are correct. The in-game Patriot radar will only track/search in 110 degrees as noted; however, the game AI actually queues the Patriot radar to turn the other way around, if there is an enemy coming in the other direction, allowing the radar to acquire & track that target by slewing its turret. Likewise, if you have two enemies coming in, each from different direction outside of 110 deg field of view, then Patriot will only engage the first target, while the other one would not be detected until the first target has been prosecuted. Really? I am going to try this out. I've seen the patriots engage a few targets at same time, but they were always from similar direction. Need to make a quick mission with three track radars and targets in opposite directions. :)
blahdy Posted September 16, 2013 Posted September 16, 2013 Need to make a quick mission with three track radars and targets in opposite directions. :) Yup. 110 degrees is a huge search volume, it's surprising to see how much stuff falls inside the radar search fan and that's probably the behavior you noticed. Not sure how the AI interacts with more than 1 radar running in game, but in real life doctrine side of things, you have more than one fire unit defending an area. Each fire unit radar is assigned to cover a sector and designated search pattern. (i.e. radar #1 running TBM search, radar #2 in ABT search, radars #3-4 doing same in different azimuth; or radar #1 doing TBM search and other radars in EMCON silent, etc.) So in a typical Patriot deployment scenario, you would have pretty much all azimuth sectors covered as you need; that, and Patriot missiles can turn backwards/maneuver accordingly after launch if the launcher was oriented in the wrong position.
Mojeaux Posted September 17, 2013 Posted September 17, 2013 CA ...SA-13 will no longer lock up P-51. really..they use to! If this is a change..do you think this is a good idea? I can lock up most everything else "Aim-7 missile, SA-19 grissom missiles, SU-33, what ever.but not the P-51.. Just an observation. [sIGPIC][/sIGPIC]
Evil.Bonsai Posted September 19, 2013 Posted September 19, 2013 Yup. 110 degrees is a huge search volume, it's surprising to see how much stuff falls inside the radar search fan and that's probably the behavior you noticed. Not sure how the AI interacts with more than 1 radar running in game, but in real life doctrine side of things, you have more than one fire unit defending an area. Each fire unit radar is assigned to cover a sector and designated search pattern. (i.e. radar #1 running TBM search, radar #2 in ABT search, radars #3-4 doing same in different azimuth; or radar #1 doing TBM search and other radars in EMCON silent, etc.) So in a typical Patriot deployment scenario, you would have pretty much all azimuth sectors covered as you need; that, and Patriot missiles can turn backwards/maneuver accordingly after launch if the launcher was oriented in the wrong position. Unfortunately, in SIM, the radars will only lock up the highest threat. 2 radars in one system, both turned toward highest threat. 1 radar, 2 systems, both turned toward highest threat. 2 equal threats, turned to closest group. Will only engage closest, highest threat until threat is eliminated, then will turn/engage 2nd threat.
MaverickF22 Posted September 23, 2013 Posted September 23, 2013 Unfortunately, in SIM, the radars will only lock up the highest threat. 2 radars in one system, both turned toward highest threat. 1 radar, 2 systems, both turned toward highest threat. 2 equal threats, turned to closest group. Will only engage closest, highest threat until threat is eliminated, then will turn/engage 2nd threat. Good thing to know..., so no matter how many patriot radars for a SAM group, at least for this one we know that this happens (we don't know about the S-300 or other radars yet), all the radars will turn (with their 110 deg coverage) against the area where the highest threat target exists, but why are there only 2 or 3 turrets (when you have 7 or 8 in a group) for example, being pointed towards that target to attack it, having the rest of the turrets in their normal position (not attacking)? So is there a priority rule for the turrets too? Have a good day!;) Mistakes, obviously, show us what needs improving. Without mistakes, how would we know what we had to work on! Making DCS a better place for realism. Let it be, ED!
MaverickF22 Posted September 23, 2013 Posted September 23, 2013 CA ...SA-13 will no longer lock up P-51. really..they use to! If this is a change..do you think this is a good idea? I can lock up most everything else "Aim-7 missile, SA-19 grissom missiles, SU-33, what ever.but not the P-51.. Just an observation. SA-13 Gopher, similar to SA-9 (similar by the name STRELA10 (SA-13) and STRELA 9 (SA-9)), are using IR tracking to lock up a target (have no radar), and that's why the hot exhaust from a missile (Aim-7 as you took for example) can be locked, or from any other jet engined aircraft, while the much cooler exhaust from the P-51 and normally smaller (not TU-95 or something big with many prop engines) propeller engined planes, can't be easily locked with IR, although it is possible only when the P-51's engine exhaust gases reach a high enough temperature (if implemented in DCS) and so the IR tracking system can see it better, or if it's close enough to do so (who knows, maybe it will get a lock on the P-51, when it's less than 1km away). This thing, with having a higher infra red signature if the exhaust gases from the engines are hotter, and lower signature when the exhaust temp drops, would be a unique and very necessary feature to simulate in DCS..., if this has to be a modern combat simulator, especially when simulating dogfights (yet not only) with infra red missiles in FC3, or when an infra-red (IR) SAM fires a missile at you, being much more able to escape that missile by throttling to idle and popping a burst of flares to break the IR tracking, but who knows, maybe it's been implemented, or let's hope...! Good day!:thumbup: Mistakes, obviously, show us what needs improving. Without mistakes, how would we know what we had to work on! Making DCS a better place for realism. Let it be, ED!
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