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Posted

New version is out:

 

VERSION 2.35

- Fixed inertia effects and departures during roll of more 180°, thanks to Brandon.

Flight model retains departure in case of abrupt full deflection forward/side movements as it should be.

- Fixed unusable fuel entry in flight model, thanks to Jorge.

- Slight changes to HUD frame modeling to enhance visibility of HUD symbology.

- Left MFD in instructor cockpit is now independent from the pilot/student cockpit.

- General optimization & cleanup of graphic rendering of the vitual cockpit.

- Added animation to most of scratchpad keys.

- Fixed zoom factor for outside view.

 

Hopefully they are all for the better

 

You can get it from here:

 

http://indiafoxtecho.blogspot.co.nz/

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Posted

Thanks for the update

 

Intel i7 12700k / Corsair H150i Elite Capellix / Asus TUF Z690 Wifi D4 / Corsair Dominator 32GB 3200Mhz / Corsair HW1000W / 1x Samsung SSD 970 Evo Plus 500Gb + 1 Corsair MP600 1TB / ASUS ROG Strix RTX 3080 OC V2 / Fractal Design Meshify 2 / HOTAS Warthog / TFRP Rudder / TrackIR 5 / Dell U2515h 25" Monitor 1440p

Posted

10-4.

"You see, IronHand is my thing"

My specs:  W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.

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