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Posted

Hey guys i planned to make a mission like Operation Bactria just for F-15's. So in the mission beginning if you fly into a zone, then you receive orders. When i start the mission from mission editor it works perfectly, but if i start the mission in multiplayer the trigger doesn't do anything.

 

please help.

Operation Firefly_v0-5beta.miz

Have a nice day!

Posted
Hey guys i planned to make a mission like Operation Bactria just for F-15's. So in the mission beginning if you fly into a zone, then you receive orders. When i start the mission from mission editor it works perfectly, but if i start the mission in multiplayer the trigger doesn't do anything.

 

please help.

 

Which triggers don't work?

 

I did see you're using "part of group in zone". I never recommend using any kind of "group in zone" triggers for multiplayer clients. Yes, this trigger condition is supposed to work for multiplayer clients, but in actuality, in the simulator, multiplayer clients do not have a group. As far as I understand it, this issue is worked-around on a case-by-case basis so that to the end user, it does look like the multiplayer client has a group. But they don't. So you're just opening yourself up and asking for your mission to be buggy by using any kind of group in zone condition with multiplayer clients.

 

Use unit in zone for multiplayer clients.

 

I don't know if that is your issue or not- I did think that "part of group in zone" works for multiplayer clients in the current patch, but I haven't really tested it. I just wouldn't depend on it.

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Posted

Sorry i'm new to this so i didn't expected that :P Mb i need to work on something on that mission etc. but i will publish it later in forums when it hopefully works fine :D

Have a nice day!

Posted

from my view, you need to set on the

MISSION START // Time More (2) // FLAG (1) off && FLAG (9999) On

 

i think, it will not pass the condition without a define of a FLAG, in particular for FLAG 1 set off.

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Posted
from my view, you need to set on the

MISSION START // Time More (2) // FLAG (1) off && FLAG (9999) On

 

i think, it will not pass the condition without a define of a FLAG, in particular for FLAG 1 set off.

 

If a flag is true doesn't have it the Value of 1 actually? and by default 0. Or is it also bugged?

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Posted
If a flag is true doesn't have it the Value of 1 actually? and by default 0. Or is it also bugged?

 

Wait... you have a trigger that is

MISSION START -> Time More (2) -> FLAG (1) off, FLAG (9999) On??

 

That is an impossible trigger to execute. The conditions are always false. You see, MISSION START is a condition, too.

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Posted
Wait... you have a trigger that is

MISSION START -> Time More (2) -> FLAG (1) off, FLAG (9999) On??

 

That is an impossible trigger to execute. The conditions are always false. You see, MISSION START is a condition, too.

 

 

No i dont have that trigger. He ment i should implement that trigger.

Have a nice day!

Posted (edited)

I changed every PArt of group in zone into unit inside zone. Thanks that works well but i got another issue now. If i finished a task and if i re-enter the Ingres zone it doesn't give me a new task

 

The Trigger:

Switched Trigger

 

Conditions:

Unit inside Zone(F-15C #1, Enter Ingres Zone)

Flag is False 1

Flag is less (9999, 5)

 

Actions:

Flag on 1

Flag set Random Value (2,1,18 )

 

 

From here every task Checks whether 1 is true and the Value of the flag 2. After the task is done it switches Flag 1 to off. and if successfull additionally Flag increase(9999, 1) But if i re-enter after done task the ingres point, it doesn't give me a new task.

Edited by GottHold

Have a nice day!

Posted
Use unit in zone for multiplayer clients.

 

Speed,

 

May sound like a stupid question... But before I go and change a bunch of triggers I'm gonna ask...

 

Does the above restriction / Issue apply to ALL units in a map or only Client Aircraft?

 

Thanks

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Posted
Speed,

 

May sound like a stupid question... But before I go and change a bunch of triggers I'm gonna ask...

 

Does the above restriction / Issue apply to ALL units in a map or only Client Aircraft?

 

Thanks

gadgets

 

 

As far as i tested it. It Part of group or all of group in zone is just not working for planes that the player can fly (clients). For other helicopters etc it works fine that way.

Have a nice day!

Posted (edited)
Speed,

 

May sound like a stupid question... But before I go and change a bunch of triggers I'm gonna ask...

 

Does the above restriction / Issue apply to ALL units in a map or only Client Aircraft?

 

Thanks

gadgets

It's not complicated.

 

IF there really is a bug, then it should apply ONLY to aircraft that are being flown by multiplayer clients.

 

So if a human being is operating an aircraft (plane OR helo), and that human being is not the person hosting the game, then the bug would apply. So, it would potentially apply to units in the ME that were marked with either "Player" or "Client" skill levels, as both of those kinds of units are humanable in multiplayer.

Edited by Speed

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Posted
It's not complicated.

 

IF So, it would potentially apply to units in the ME that were marked with either "Player" or "Client" skill levels, as both of those kinds of units are humanable in multiplayer.

 

Speed,

 

What is the difference between a Player slot vs. a Client slot? Does it affect anything significant?

 

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