GottHold Posted January 30, 2013 Posted January 30, 2013 Hey guys i planned to make a mission like Operation Bactria just for F-15's. So in the mission beginning if you fly into a zone, then you receive orders. When i start the mission from mission editor it works perfectly, but if i start the mission in multiplayer the trigger doesn't do anything. please help.Operation Firefly_v0-5beta.miz Have a nice day!
Speed Posted January 30, 2013 Posted January 30, 2013 Hey guys i planned to make a mission like Operation Bactria just for F-15's. So in the mission beginning if you fly into a zone, then you receive orders. When i start the mission from mission editor it works perfectly, but if i start the mission in multiplayer the trigger doesn't do anything. please help. Which triggers don't work? I did see you're using "part of group in zone". I never recommend using any kind of "group in zone" triggers for multiplayer clients. Yes, this trigger condition is supposed to work for multiplayer clients, but in actuality, in the simulator, multiplayer clients do not have a group. As far as I understand it, this issue is worked-around on a case-by-case basis so that to the end user, it does look like the multiplayer client has a group. But they don't. So you're just opening yourself up and asking for your mission to be buggy by using any kind of group in zone condition with multiplayer clients. Use unit in zone for multiplayer clients. I don't know if that is your issue or not- I did think that "part of group in zone" works for multiplayer clients in the current patch, but I haven't really tested it. I just wouldn't depend on it. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Quirkitized Posted January 30, 2013 Posted January 30, 2013 Have you tried changing your "PART OF GROUP IN ZONE" condition to "UNIT INSIDE ZONE" ? edit:.....sniped!
GottHold Posted January 30, 2013 Author Posted January 30, 2013 Sorry i'm new to this so i didn't expected that :P Mb i need to work on something on that mission etc. but i will publish it later in forums when it hopefully works fine :D Have a nice day!
mwd2 Posted January 30, 2013 Posted January 30, 2013 from my view, you need to set on the MISSION START // Time More (2) // FLAG (1) off && FLAG (9999) On i think, it will not pass the condition without a define of a FLAG, in particular for FLAG 1 set off. Playing: DCS World Intel i7-13700KF, 64GB DDR5 @5600MHz, RTX 4080 ZOTAC Trinity, WIN 11 64Bit Prof. Squadron "Serious Uglies" / Discord-Server: https://discord.gg/2WccwBh Ghost0815
GottHold Posted January 30, 2013 Author Posted January 30, 2013 from my view, you need to set on the MISSION START // Time More (2) // FLAG (1) off && FLAG (9999) On i think, it will not pass the condition without a define of a FLAG, in particular for FLAG 1 set off. If a flag is true doesn't have it the Value of 1 actually? and by default 0. Or is it also bugged? Have a nice day!
Speed Posted January 30, 2013 Posted January 30, 2013 If a flag is true doesn't have it the Value of 1 actually? and by default 0. Or is it also bugged? Wait... you have a trigger that is MISSION START -> Time More (2) -> FLAG (1) off, FLAG (9999) On?? That is an impossible trigger to execute. The conditions are always false. You see, MISSION START is a condition, too. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
GottHold Posted January 30, 2013 Author Posted January 30, 2013 Wait... you have a trigger that is MISSION START -> Time More (2) -> FLAG (1) off, FLAG (9999) On?? That is an impossible trigger to execute. The conditions are always false. You see, MISSION START is a condition, too. No i dont have that trigger. He ment i should implement that trigger. Have a nice day!
GottHold Posted January 31, 2013 Author Posted January 31, 2013 (edited) I changed every PArt of group in zone into unit inside zone. Thanks that works well but i got another issue now. If i finished a task and if i re-enter the Ingres zone it doesn't give me a new task The Trigger: Switched Trigger Conditions: Unit inside Zone(F-15C #1, Enter Ingres Zone) Flag is False 1 Flag is less (9999, 5) Actions: Flag on 1 Flag set Random Value (2,1,18 ) From here every task Checks whether 1 is true and the Value of the flag 2. After the task is done it switches Flag 1 to off. and if successfull additionally Flag increase(9999, 1) But if i re-enter after done task the ingres point, it doesn't give me a new task. Edited January 31, 2013 by GottHold Have a nice day!
JG14_Smil Posted February 1, 2013 Posted February 1, 2013 What a great post! I was just testing my coop mission and noted the triggers for flares did not work once I tried it online. I'll look into this and hopefully get it fixed.
Sierra99 Posted February 1, 2013 Posted February 1, 2013 Use unit in zone for multiplayer clients. Speed, May sound like a stupid question... But before I go and change a bunch of triggers I'm gonna ask... Does the above restriction / Issue apply to ALL units in a map or only Client Aircraft? Thanks gadgets [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970.
GottHold Posted February 1, 2013 Author Posted February 1, 2013 Speed, May sound like a stupid question... But before I go and change a bunch of triggers I'm gonna ask... Does the above restriction / Issue apply to ALL units in a map or only Client Aircraft? Thanks gadgets As far as i tested it. It Part of group or all of group in zone is just not working for planes that the player can fly (clients). For other helicopters etc it works fine that way. Have a nice day!
Speed Posted February 1, 2013 Posted February 1, 2013 (edited) Speed, May sound like a stupid question... But before I go and change a bunch of triggers I'm gonna ask... Does the above restriction / Issue apply to ALL units in a map or only Client Aircraft? Thanks gadgets It's not complicated. IF there really is a bug, then it should apply ONLY to aircraft that are being flown by multiplayer clients. So if a human being is operating an aircraft (plane OR helo), and that human being is not the person hosting the game, then the bug would apply. So, it would potentially apply to units in the ME that were marked with either "Player" or "Client" skill levels, as both of those kinds of units are humanable in multiplayer. Edited February 1, 2013 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Sierra99 Posted February 1, 2013 Posted February 1, 2013 It's not complicated. IF So, it would potentially apply to units in the ME that were marked with either "Player" or "Client" skill levels, as both of those kinds of units are humanable in multiplayer. Speed, What is the difference between a Player slot vs. a Client slot? Does it affect anything significant? gadgets [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970.
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