loo_ohs Posted February 4, 2013 Posted February 4, 2013 (edited) After the mission stared,there are no any ammunition be mounted on any of the 11 stations,or there are no ECM pod be mounted on a-10c.The JTSN (Jettison) Arm Switch on CMSP, it's function will failed. If A-10c mounts the ammunition and ECM pod together ,Its function is normal. The buttons on Intercom Control Panel ,it's function fails too. version:1.2.2.7570 Edited February 28, 2013 by loo_ohs [sIGPIC][/sIGPIC]
loo_ohs Posted February 26, 2013 Author Posted February 26, 2013 Did anybody find this BUG? [sIGPIC][/sIGPIC]
PhoenixBvo Posted February 26, 2013 Posted February 26, 2013 No ... Perhaps properly explaining what you mean (Hint: How to report a bug) would elicit a more satisfactory response from this generally very helpful community. [sIGPIC][/sIGPIC] CPU i7 4970k @ 4.7 GHz RAM 16GB G.Skill TridentX 1600 ATX ASUS Z97-PRO DSU Samsung 850 PRO 256GB SSD for Win10, Plextor M6e 128GB SSD for DCS exclusively, RAID-1 HDDs GFX Aorus GTX 1080 Ti 11GB Xtreme Edition, ASUS ROG Swift PG279Q, 27" with G-Sync, Oculus Rift CV1 HID TM HOTAS Warthog + 10 cm extension, MFG Crosswind pedals, TrackIR 5, Obutto oZone My TM Warthog Profile + Chart, F-15C EM Diagram Generator
loo_ohs Posted February 27, 2013 Author Posted February 27, 2013 (edited) No ... Perhaps properly explaining what you mean (Hint: How to report a bug) would elicit a more satisfactory response from this generally very helpful community. 1.With no ECM pod,star a mission,A-10C is born,then check the JTSN Arm switch' funtion.It is on CMSP.You will find it failed. 2.With no any ammunition (such as "cbu-xx,gbu-xx,AGM-XX,TGM-XX,MK-XX,rockets"etc),star a mission ,A-10C is born,then check the JTSN Arm switch' funtion.It is on CMSP.You will find it failed too. 3.With no ECM pod and no any ammunition (such as "cbu-xx,gbu-xx,AGM-XX,TGM-XX,MK-XX,rockets"etc),star a mission ,A-10C is born,then check the JTSN Arm switch' funtion.It is on CMSP.You will find it failed too. 4.Only when you mount zhe ECM pod and ammunition (such as "cbu-xx,gbu-xx,AGM-XX,TGM-XX,MK-XX,rockets"etc) together ,star a mission ,A-10C is born,the JTSN Arm switch. funtion is normal. Edited February 28, 2013 by loo_ohs [sIGPIC][/sIGPIC]
loo_ohs Posted February 28, 2013 Author Posted February 28, 2013 Please developers attention to this matter [sIGPIC][/sIGPIC]
Snoopy Posted February 28, 2013 Posted February 28, 2013 I haven't seen this issue but I'll look into it this evening. v303d Fighter Group Discord | Virtual 303d Fighter Group Website
Eddie Posted February 28, 2013 Posted February 28, 2013 So, what you're saying is that the CMS Flare jettison switch doesn't work? I'm rather struggling to work out what is is you are actually saying. Is the perceived issue still present in 1.2.3? Please follow the instructions in the they'd linked by PhoenixBvo and post a track etc. it's rather difficult for people to help you or answer your question if you do not provide the necessary information.
Eddie Posted February 28, 2013 Posted February 28, 2013 Have just tested this in 1.2.3 release and it works fine. So once again, you need to be clearer about what you think is actually wrong, and provide a track etc.
Snoopy Posted February 28, 2013 Posted February 28, 2013 Thanks Eddie, was just about to check this out. v303d Fighter Group Discord | Virtual 303d Fighter Group Website
loo_ohs Posted March 5, 2013 Author Posted March 5, 2013 So, what you're saying is that the CMS Flare jettison switch doesn't work? I'm rather struggling to work out what is is you are actually saying. Is the perceived issue still present in 1.2.3? Please follow the instructions in the they'd linked by PhoenixBvo and post a track etc. it's rather difficult for people to help you or answer your question if you do not provide the necessary information. The perceived issue is still present in 1.2.3. TRK files was updated.w+e+t2.trkw+e+t.trkt+e.trk [sIGPIC][/sIGPIC]
Eddie Posted March 5, 2013 Posted March 5, 2013 The perceived issue is still present in 1.2.3.. Ok. And what exactly do you think is wrong? I've tested the CMS jettison switch in 1.2.3 and it works as it should. Can't view your tracks as at work, but even if I could it'd be helpful to know what to look for.
loo_ohs Posted March 6, 2013 Author Posted March 6, 2013 Ok. And what exactly do you think is wrong? I've tested the CMS jettison switch in 1.2.3 and it works as it should. Can't view your tracks as at work, but even if I could it'd be helpful to know what to look for. I use the mission editor, create a plane, start the game. In some mounts (custom) cases, the plane was born, I open CMS power, wait a minute, and then open JTSN. Flars should have all been discarded, but, I found that Flars does not be discarded. [sIGPIC][/sIGPIC]
Eddie Posted March 6, 2013 Posted March 6, 2013 You have to move the CMS jettison switch and then start a flare program. Just moving the switch alone doesn't jettison flares, it only enables flare jett.
loo_ohs Posted March 6, 2013 Author Posted March 6, 2013 You have to move the CMS jettison switch and then start a flare program. Just moving the switch alone doesn't jettison flares, it only enables flare jett. I'm sorry, my English is not good, may express not enough precision. I want to say, it is discarded function failure, not the Release function failure. In addition, the four function switchs, CMS power on, I also opened. Please replay the TRK file that i updated. [sIGPIC][/sIGPIC]
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