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Posted

ya the speed/angle & throttle/altitude relationship seems backwards. i remember this from playing lo-mac years ago. when i started playing A-10C, landing came natural quickly because i already have had that landing experience. like riding a bike

Posted
I usually deploy flaps when slow enough, because I dont want my flight path marker to pop up suddenly. When I get slow enough, I place the FPM a bit below the runway threshold, then deploy flaps, so the fpm will slide up right onto the threshold.

(regarding the planes that have an FPM of course, if I remember correctly, the SU doesn't have one, I don't fly it very often)

 

i usually deploy flaps when i need to trim. as the nose starts to fall due to deceleration, i'll lower flaps halfway so i wont need to trim. then as i slow more and the need to trim becomes greater, i extend full flaps.

 

i am not sure if this is the technically correct way to do this, but i find it easier.

Posted

Making a plane shortly stall to the left and right at mach 0.8 slows you down too to flapspeeds, no need to for an extra turn.

 

The flying brick aproach works too like done in the movie Space Cowboys at the end of it. Also based on a controlled stall. Works great when you're too high to land.

Posted

If not in too much of a hurry and straight approach, I'll go from max to cut throttle at about 7-8 miles out. At 4-5 miles I use speed brake if still going over 190 and get the flaps down followed by the gear. Speed brake is left off after that until I land. I usually need a little throttle to keep it at 130 knots for landing. (With no ords).

Asus Sabertooth P67 Motherboard 2600k CPU, 16 gig DDR3, 1600. Samsung 830, 256 gig hard drive,

GTX780 Video Card, Warthog Hotas, Razer Mamba mouse. Saitek Combat Rudder Pedals. Trackir 5, Verizon FIOS 25Meg Up/Down

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