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Posted

The sim mode keyboard lua should have everything AFAIK.

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Posted

If this is really all there is how do you keep all the switches synced to in-game switches? For example the APU has two commands, iCommandPlane_APU_Start and iCommandPlane_APU_Off. The APU generator only has one, "iCommandAPUGeneratorPower" How can I make sure that moving the switch up turns the generator on, and down turns it off?

Posted (edited)
If this is really all there is how do you keep all the switches synced to in-game switches? For example the APU has two commands, iCommandPlane_APU_Start and iCommandPlane_APU_Off. The APU generator only has one, "iCommandAPUGeneratorPower" How can I make sure that moving the switch up turns the generator on, and down turns it off?

 

Because it's a toggle. You just activate that command again to turn it off. There's no telling why the APU has an on and off while the generator only has the toggle, they just programmed it that way.

 

You can always adding a line and a keybind for iCommandAPUGeneratorPower_Off and seeing if that does anything.

 

As for synchronizing the iCommandAPUGeneratorPower switch, it doesn't. I started the game with Fuel Flow Override Right set to the override position and the APU in the start position. When the game started running the APU switch was on, just like my HOTAS, but the Fuel Flow switch was not in the override position. This leads me to believe that if the switch is only a toggle, then it can't synchronize the switch position with your HOTAS.

Edited by Namco51
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